* You only have to do layout.prop if you want 1 property, no need for row then!
* Use col, row, sub as variable names, not colsub, rowsub, row2 etc please.
* Povray Addon: Still used a lot of splits, you need no split when you only have 1 column!
Also added a new file handling the conversion from existing files using the old pov properties (call the ˘povray render: update to script v0.0.9” operator (bpy.ops.scene.pov_update_properties) in the search box of the 3d views to make the conversion).
* Code cleaunp
Notes:
*Why do we have some empty panels with no actual content?
*Why is split used when there is only 1 column?
The Povray script has always been some kind of example for other exporters, the UI code need some more cleanup for sure!
The output to Tempfiles no longer exports comments, indentations or LFs (in lists).
New option in Export settings to deactivate LF (line brakes) in lists.
Fixed a material export for normal maps. Was exported two times.
Paths to images are now realpaths, no /../ in absolut paths.
-POV file formatting improvement with UI option and function to handle all tabs/spaces indentation (big clean up)
-use of quote characters made more consistent.
-pov max trace level (ray depth)
-pov radiosity importance sampling
-Higher Radiosity samples count (allows Halton sampling)
-pov pretrace_start / pretrace_end
FIXED
-incomplete tooltip for pov low_error
-sky_sphere mapping options:
-world sky gradient to follow pov coordinate system
-Skysphere rotation made independant from camera
-generation of skysphere with image map and BlendSky will just consider the texture for now.
All issues reported here
http://projects.blender.org/tracker/?func=detail&atid=469&aid=23145&group_id=153
by Constantin Rahn, except Layer selective export, adding it to maydo list
-Added Distance based Depth of Field (not object based yet)
-Noticed a bug when parts of an object are flat shaded and other parts smooth shaded, not solved this yet.
These scritps still need changes related to parent classes
- mesh_surface_sketch.py
- render_renderfarmfi.py
- space_view3d_align_tools.py
- object_cloud_gen.py
After discussion with Campbell I've made povray an addon as a package (will remove from bf-blender).
Please roport any glitch or mistake I might have done while porting.