Commit Graph

212 Commits

Author SHA1 Message Date
85d2d6b710 fix for error exporting game runtime to non utf8 path. 2011-10-15 05:53:23 +00:00
cc14230c58 fix for povray with faces using invalid material index values 2011-10-13 05:43:45 +00:00
1a21899fac use library argument for bpy_extras.io_utils.path_reference(...) 2011-10-11 04:44:52 +00:00
ad8251bfdd update to povray export
- use library paths for images.
- remove path searching code for images, if image paths are incorrect users should deal with this.
- rename splitHyphen --> string_strip_hyphen
2011-10-11 04:12:13 +00:00
c185634806 fix for x3d export and some minor pep8 edits 2011-09-26 15:44:10 +00:00
ba6f7678a6 Another tiny tweak to area lights and API update (jitter > use_jitter) 2011-09-25 22:03:35 +00:00
8bcdc221d9 rectangular area lights had wrong coordinates (probably achievable with proper matrix but swapping and negating axis seems ok for now) 2011-09-19 21:47:16 +00:00
bce60d6601 Changed Default for Depth Of Field to False
Fixed a type error for dimensions of rectangular area lights
2011-09-17 21:51:19 +00:00
04cb99b42b replace tricky unicode chars for basic ascii. 2011-09-05 02:04:07 +00:00
2135f8806c use sets rather then tuples for if checks, python optimizes this case. 2011-08-08 05:23:00 +00:00
48c9da843c swap vector multiplication order, also some style changes 2011-07-25 08:48:58 +00:00
488e1da935 cleanup
- remove/comment unused variables
- remove unused imports
- fixed some bugs using incorrect variables
2011-07-10 22:57:27 +00:00
3dbeaddc3c pep8 compliance 2011-06-21 17:18:40 +00:00
c53c90b915 Fixed a minor bug with SSS property
Added export of only renderable objects via outliner hide_render property and active layers. Also thanks to all those who helped bringing instances through their designs or advice: Conz, mont29, Campbell.
2011-06-05 14:50:13 +00:00
486d375395 Render POVRay addon: Now using instances for objects’ data, to avoid having exported hundred times the same mesh/material…
Coded in collaboration with MauriciusRay.
2011-06-05 07:56:28 +00:00
300d949d54 Another fix by mont29: a bug preventing some scenes to render was due to an indentation error. 2011-05-20 08:38:20 +00:00
e17e7188dd replace own path functions with pythons, use dict lookup for extensions. 2011-05-20 01:29:09 +00:00
298e81cc75 Added spacing_multiplier to object photons block so per object photon count tuning is now possible (see tooltip) 2011-05-10 17:48:00 +00:00
8b00f675b5 Reorganized the whole pov properties, to place them in PropertyGroups, rather than cluttering the Scene/Material/etc. objects’ spaces…
Also added a new file handling the conversion from existing files using the old pov properties (call the ˘povray render: update to script v0.0.9” operator (bpy.ops.scene.pov_update_properties) in the search box of the 3d views to make the conversion).
2011-05-09 18:29:08 +00:00
99bd6d5079 Fixed a bug with Fresnel diffuse shader 2011-05-07 18:58:04 +00:00
a90a6e1405 minor pep8 edits 2011-05-03 02:22:58 +00:00
fec52cff8d *Added a progress report in Blender render window, under Linux
*Refactored the whole in-render loop, was inherited from POV 3.6 version, and no more relevant for POV 3.7…
2011-04-30 12:19:15 +00:00
e6117798b6 Improved input precision for chromatic dispersion for more accurate caustics 2011-04-29 17:39:04 +00:00
49cb3894dc Added support for world texture brightness (intensity) to better tweak HDR lighting. 2011-04-29 14:27:35 +00:00
8dc8d57607 Added Linux Binary detection thanks to Bela Mihalik's patch. 2011-04-24 13:03:31 +00:00
284c3e58c5 Fixed a bug that left some of the potential hyphens in user names that POV-Ray then wouldn't accept 2011-04-16 17:15:39 +00:00
d944bc51b8 minor pep8 edits 2011-04-10 12:16:55 +00:00
ecf2c3afd6 Further Error handling to allow win 32 bits blender builds to render with Povray 64 bits and the other way around. 2011-04-06 15:18:15 +00:00
374c7c2a7b update for changes in rna api 2011-03-14 01:38:56 +00:00
aaecbff7de minor change to platform checks 2011-03-11 01:25:23 +00:00
6e152ce9e0 pep8 edits for povray, also dont use string addition for textblock contents, write newlines separate. 2011-03-04 04:39:13 +00:00
9675e883a2 Added : Option to replace material properties with custom pov code from text data blocks 2011-03-01 11:55:55 +00:00
45c0679c7d API change 2011-02-26 11:17:07 +00:00
9d2ee8055a fix for [#26148] Anomaly in bvh import
zero length bones had their tail offset in the wrong direction.
2011-02-21 00:11:50 +00:00
d890d19a9e pep8 style warning corrections. 2011-02-16 02:26:15 +00:00
7df77158d8 Version 0.0.8
API: 34650
fix: x-offset in one mapping of Alphamap was inverted
2011-02-08 11:42:20 +00:00
1046b16ae4 create output dir if it doesnt exist and use native path separator. 2011-02-08 10:52:32 +00:00
79f0394d64 Fix: UV mapping offset in y inverted. 2011-02-07 13:37:16 +00:00
696b0366f5 update for changes in mathutuils. 2011-02-05 07:08:34 +00:00
0a18240d88 Fixed: blob finish wrong level raised POV parse error.(the AllObjects.blend test scene now renders (though not all objects supported yet))
Added: support for deactivating all shadows from scene shading panel (per lamp 'no shadow' still works)
2011-01-31 14:24:01 +00:00
338ac1e5b5 Fixed rendering of animation. The scene updates before it's exporting.
Some minor pep8 fixes.
2011-01-31 11:35:40 +00:00
14a62bc703 Added more UI controls for Depth of Field
Cleaned up Media and photons UI layouts
2011-01-31 01:29:37 +00:00
814f0bebc3 Photons and transparency improvements 2011-01-26 11:10:53 +00:00
cd36f92c78 Optimized export to OS Tempfiles.
The output to Tempfiles no longer exports comments, indentations or LFs (in lists).
New option in Export settings to deactivate LF (line brakes) in lists.
Fixed a material export for normal maps. Was exported two times.
Paths to images are now realpaths, no /../ in absolut paths.
2011-01-24 11:44:01 +00:00
6399af49ad Speedup for writing on export (vertices, vertex index, vertex colors, vertex normals, UV coords) 2011-01-23 21:40:51 +00:00
3a02375d7b Added file options for export.
Usage: Deactivate "OS Tempfile" to see the new options.
Some UI and code cleanup.
2011-01-23 20:39:02 +00:00
d4c6ab8db3 Attempt at border render. Hope it's ok 2011-01-22 14:15:08 +00:00
5b308e0209 Fixed Campbell's noticed strange code: a useless or statement
and made clearer clamping for Front and back diffuse.
2011-01-22 08:40:26 +00:00
ca49ad6c19 conform to blender convention, "" for strings, '' for enum id's only. 2011-01-22 06:09:36 +00:00
50e45d93a7 povray script now passes the pep8 checker.
noticed some strange code, added XXX FIXME.
2011-01-22 05:43:40 +00:00