50e45d93a7
povray script now passes the pep8 checker.
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noticed some strange code, added XXX FIXME.
2011-01-22 05:43:40 +00:00
ca638c3d55
- add support for curves/surfaces/text again.
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- metaballs with no supported elements would give an error. no they are skipped.
2011-01-22 04:48:15 +00:00
34ff563dbe
Fix to allow 32 bits blender with 64 bits pov and vice versa
2011-01-21 18:24:07 +00:00
3bbbe213de
Added some more parameter for Anti Aliasing
2011-01-21 17:52:36 +00:00
9db505f189
Fixed: Background gradient to work with empty texture slots.
2011-01-20 13:56:20 +00:00
2f3d871758
Add custom Anti-Aliasing pannel. Removed the default one.
2011-01-19 23:51:37 +00:00
9544a1aa64
Fix exported numbers of materials per object
2011-01-19 19:30:30 +00:00
a33eaf80bf
increased the Delay much more (now 1.5s).
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Lower Delay will rise errors when rendering big images.
My system Win7 64 (slow HD) reports following error on lower Delay:
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Reached EOF while decoding PNG
Cannot open input file
Cannot create backend data
Unknown fileformat
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Maybe Delay should be bound to the imagesize. Or is there a better solution to wait for povray to finish the writing?
2011-01-19 14:53:30 +00:00
6fc3f7d09b
Declare only required materials
2011-01-19 14:33:45 +00:00
504e5fd2ed
Minor change in _cleanup and increased DELAY
2011-01-19 13:05:32 +00:00
a27aea0118
Comments for METAS (Blobs) only if METAS are in the scene
2011-01-19 12:47:01 +00:00
b33047a352
Export only materials which have at least one or more users
2011-01-19 00:15:22 +00:00
e8719da283
fixed MetaBall (Blobs) Export
2011-01-18 23:29:17 +00:00
0e0629da3c
Ignore curves on export
2011-01-18 22:35:32 +00:00
321c31b6f9
Fix for indentation bug in uv indices
2011-01-18 22:10:29 +00:00
67e425a4db
use slicing in more places.
2011-01-18 21:51:54 +00:00
b4fb668148
Speedup3: replaced tuple[uv] with uv[:]
2011-01-18 21:33:02 +00:00
a41694e525
Speedup2: Replaced tuple(uv.uv1) with uv.uv1[:] (and similar)
2011-01-18 21:26:24 +00:00
4dc7b473d9
Speedup1: Storing faces in me_faces
2011-01-18 21:18:27 +00:00
3eb5527630
Fix for exporting meshes with smooth and flat faces in one Mesh.
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Thanks Campbell
2011-01-18 20:51:15 +00:00
aaa6c431e2
Minor change in formatting pov file
2011-01-18 20:02:26 +00:00
84c40946e4
correct bad spelling; 'indicies' --> 'indices'
2011-01-18 01:58:49 +00:00
26bc430239
Changed texture scale factor to a better match. Not perfect yet, since user still has to correct scaling by offset.
2011-01-17 21:00:59 +00:00
6afae5b4ca
Unified the spelling of POV-Ray (official spelling)
2011-01-16 17:35:41 +00:00
107935b572
Commented out a forbidden scene property change. There might be others. We need to find a proper way to translate blender properties to pov ones that are different but achieve the same purpose
2011-01-15 23:50:10 +00:00
c799e2bcf5
- mktemp is Deprecated since version 2.3, replaced with NamedTemporaryFile()
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- Automatic indentation in Pov file
- Added "command line switch". (Option to set some command line parameter)
2011-01-15 17:19:20 +00:00
76a268b5a0
By Constantin Rahn:
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-POV file formatting improvement with UI option and function to handle all tabs/spaces indentation (big clean up)
-use of quote characters made more consistent.
2011-01-15 13:15:05 +00:00
288d5af6e0
Added some formatting of the pov files and some UI tweaks made by Constantin Rahn (Thanks!). Also the version number had not been updated for a while, I don't know about API number
2011-01-14 21:55:46 +00:00
ee6ece658c
ADDED:
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-pov max trace level (ray depth)
-pov radiosity importance sampling
-Higher Radiosity samples count (allows Halton sampling)
-pov pretrace_start / pretrace_end
FIXED
-incomplete tooltip for pov low_error
-sky_sphere mapping options:
-world sky gradient to follow pov coordinate system
-Skysphere rotation made independant from camera
-generation of skysphere with image map and BlendSky will just consider the texture for now.
All issues reported here
http://projects.blender.org/tracker/?func=detail&atid=469&aid=23145&group_id=153
by Constantin Rahn, except Layer selective export, adding it to maydo list
2011-01-12 15:27:51 +00:00
65f69ef653
rotate entire scene -90d X, so povray's up axis matches blenders.
2011-01-10 12:31:04 +00:00
cebbb4ee9b
metaball material export was broken.
2011-01-10 12:23:00 +00:00
61bf934744
Added Atmospheric Media and custom image gamma
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fixed two typo errors and a compatibility for gamma syntax
2011-01-09 19:58:13 +00:00
1d59c13530
Fixed some errors in the Povray exporters, discovered by Conz. Thanks!
2011-01-07 10:09:46 +00:00
74228c9a0b
Updated pov 3.7 Version directive to keep up to date with the latest beta and added some clean up function for hyphen and dots in object names to get them accepted by pov.
2010-12-25 00:32:14 +00:00
1b5194ebc5
remove class attribute _process, if this happens I rather fix the cause.
2010-12-22 04:59:41 +00:00
8e64952115
changes from r1294,
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- be explicit with exceptions. new exceptions can be accounted for as needed
- self._process was being checked for None, this should never happen, if it does then that is a bug and should be dealt with separately.
2010-12-22 04:52:05 +00:00
5d127dee45
render_povray: Some small tweaks to make the addon render correctly on linux.
2010-12-19 17:12:13 +00:00
5fdb115521
Added elementary Baking
2010-12-16 20:33:45 +00:00
4e20bec0ec
Moved some properties assignment out of the UI module and made alpha slider set transparency
2010-12-16 15:18:03 +00:00
93517f2fd1
Adding arguments to Specular map related functions
2010-12-16 12:36:17 +00:00
7bdd237ab5
Added a function to simplify Specular map export.
2010-12-07 17:07:59 +00:00
5341923628
After testing; made Sky alpha mode opaque for now.
2010-11-22 14:25:08 +00:00
c9addfe496
-Added more control over Straight/Premul Alpha,
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-Added Distance based Depth of Field (not object based yet)
-Noticed a bug when parts of an object are flat shaded and other parts smooth shaded, not solved this yet.
2010-11-21 18:58:34 +00:00
a040c80bbf
Removed some lines for caustics that turned fake caustics off when photons were on, thereby changing the scene data, which is to be avoided. It seems P.O.V.ray takes care of the override all by itself so the lines were useless anyway.
2010-10-30 17:46:19 +00:00
d9faf58960
Added HEMI lamps to shadow and attenuation exceptions since they don't have such arguments.
2010-10-28 23:48:08 +00:00
106b09e24b
api change a while ago I guess: lamp.shadow_ray_sampling_method -> lamp.shadow_ray_sample_method
2010-10-28 23:16:31 +00:00
4f2b66a2ab
removed a case problem
2010-10-27 22:32:22 +00:00
66aaf3780c
dont change the path of the actual image texture
2010-10-27 21:57:41 +00:00
08167bf8de
ignore None image textures
2010-10-27 21:55:01 +00:00
ce99355030
And my first minor commit ever:
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I had forgotten to change some names I hope it does work now; This is an adaptation of Povray exporter to render with povray 3.7
if you want more info, there are pdfs in the zip files here on the tracker: https://projects.blender.org/tracker/index.php?func=detail&aid=22717&group_id=153&atid=468
2010-10-27 20:41:14 +00:00