Modifier stack for GPencil object is handled separately than the geometry
objects (mesh/Curve). This patch provides support for GPencil modifier.
`modifier_type` function is added to assign correct modifier list
according to the object type.
Reviewed by: antoniov
Differential Revision: https://developer.blender.org/D16865
Bumped version to 0.2.5
Since the Collision modifier visibility was not exposed in the UI
trying to avoid unreliable results related to physics
and possibly broken setups, for now skip it in the add-on
Add reports about skipping:
- Skipped modifier name is appended
- If there are only skipped modifiers, add a new message about it
Correct bl_name of some operators so they are easier to search
Add Viewport Visibility toggle for the active object
(fixes the toggle not doing anything if there is no selection)
Rephrase Visibility messages
Clean up the cmd/ terminal failure message