From dfd3febce161e76015beb0faac516724aceff453 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 4 Feb 2011 05:22:30 +0000 Subject: [PATCH] bugfix [#25903] Export to X3D should provide relative path with forward slash for subdirectories in url of ImageTexture --- io_scene_x3d/export_x3d.py | 11 ++++++----- space_view3d_materials_utils.py | 16 ++++++++-------- 2 files changed, 14 insertions(+), 13 deletions(-) diff --git a/io_scene_x3d/export_x3d.py b/io_scene_x3d/export_x3d.py index aae369ed..822065b2 100644 --- a/io_scene_x3d/export_x3d.py +++ b/io_scene_x3d/export_x3d.py @@ -591,18 +591,19 @@ class x3d_class: self.write_indented("" % " ".join(["\"%s\"" % f for f in images])) + self.file.write("url='%s' />" % " ".join(["\"%s\"" % f.replace("\\", "/") for f in images])) self.write_indented("\n", -1) def writeBackground(self, world, alltextures): diff --git a/space_view3d_materials_utils.py b/space_view3d_materials_utils.py index 1e149c2e..7923a421 100644 --- a/space_view3d_materials_utils.py +++ b/space_view3d_materials_utils.py @@ -614,15 +614,15 @@ class VIEW3D_MT_master_material(bpy.types.Menu): layout.menu("VIEW3D_MT_assign_material", icon='ZOOMIN') layout.menu("VIEW3D_MT_select_material", icon='HAND') layout.separator() - layout.operator("clean_material_slots", + layout.operator("view3d.clean_material_slots", text = 'Clean Material Slots', icon='CANCEL') - layout.operator("material_to_texface", + layout.operator("view3d.material_to_texface", text = 'Material to Texface',icon='FACESEL_HLT') - layout.operator("texface_to_material", + layout.operator("view3d.texface_to_material", text = 'Texface to Material',icon='FACESEL_HLT') layout.separator() - layout.operator("replace_material", + layout.operator("view3d.replace_material", text = 'Replace Material', icon='ARROW_LEFTRIGHT') @@ -638,11 +638,11 @@ class VIEW3D_MT_assign_material(bpy.types.Menu): layout.label for i in range (len(bpy.data.materials)): - layout.operator("assign_material", + layout.operator("view3d.assign_material", text=bpy.data.materials[i].name, icon='MATERIAL_DATA').matname = bpy.data.materials[i].name - layout.operator("assign_material",text="Add New", + layout.operator("view3d.assign_material",text="Add New", icon='ZOOMIN') class VIEW3D_MT_select_material(bpy.types.Menu): @@ -658,7 +658,7 @@ class VIEW3D_MT_select_material(bpy.types.Menu): #show all materials in entire blend file for i in range (len(bpy.data.materials)): - layout.operator("select_material_by_name", + layout.operator("view3d.select_material_by_name", text=bpy.data.materials[i].name, icon='MATERIAL_DATA').matname = bpy.data.materials[i].name @@ -667,7 +667,7 @@ class VIEW3D_MT_select_material(bpy.types.Menu): #show only the materials on this object mats = ob.material_slots.keys() for m in mats: - layout.operator("select_material_by_name", + layout.operator("view3d.select_material_by_name", text=m, icon='MATERIAL_DATA').matname = m