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*Added dupli objects (groups,particles,verts, faces but no frames for now)
*Added basic halo for lights
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@ -743,12 +743,10 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
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if t and (t.use and (t.texture is not None)):
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# 'NONE' ('NONE' type texture is different from no texture covered above)
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if (t.texture.type == 'NONE' and t.texture.pov.tex_pattern_type == 'emulator'):
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print('RESHAITE')
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continue # move to next slot
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# PROCEDURAL
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elif (t.texture.type != 'IMAGE' and t.texture.type != 'NONE'):
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proceduralFlag=True
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print('XXXSHHHAAIIIITE')
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image_filename = "PAT_%s"%string_strip_hyphen(bpy.path.clean_name(t.texture.name))
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if image_filename:
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if t.use_map_color_diffuse:
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