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update for changes in rna api
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@ -330,9 +330,9 @@ def main(filePath, options, mapping, dimension):
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# Put Image into UVTextureLayer
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plane.data.uv_textures[0].data[0].image = img
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plane.data.uv_textures[0].data[0].tex = True
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plane.data.uv_textures[0].data[0].transp = 'ALPHA'
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plane.data.uv_textures[0].data[0].twoside = True
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plane.data.uv_textures[0].data[0].use_texture = True
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plane.data.uv_textures[0].data[0].blend_mode = 'ALPHA'
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plane.data.uv_textures[0].data[0].use_twoside = True
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plane.select = True
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scene.objects.active = plane
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@ -359,9 +359,9 @@ def main(filePath, options, mapping, dimension):
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# Put image into UVTextureLayer
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plane.data.uv_textures[0].data[0].image = img
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plane.data.uv_textures[0].data[0].tex = True
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plane.data.uv_textures[0].data[0].transp = 'ALPHA'
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plane.data.uv_textures[0].data[0].twoside = True
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plane.data.uv_textures[0].data[0].use_texture = True
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plane.data.uv_textures[0].data[0].blend_mode = 'ALPHA'
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plane.data.uv_textures[0].data[0].use_twoside = True
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plane.select = True
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scene.objects.active = plane
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@ -213,11 +213,11 @@ def mat_to_texface():
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#check that material had an image!
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if images[f.material_index] != None:
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uvtex[f.index].image = images[f.material_index]
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uvtex[f.index].tex =True
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uvtex[f.index].use_texture = True
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else:
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uvtex[f.index].tex =False
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uvtex[f.index].use_texture = False
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me.update
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me.update()
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if editmode:
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