mirror of
https://github.com/blender/blender-addons-contrib.git
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398 lines
17 KiB
Python
398 lines
17 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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bl_info = {
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"name": "Render Settings",
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"author": "meta-androcto, Saidenka",
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"version": (0, 1, 1),
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"blender": (2, 80, 0),
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"location": "Render Menu, UV Editor Render Tab",
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"description": "Render Settings BI & Cycles",
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"warning": "",
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"doc_url": "https://github.com/meta-androcto/blenderpython/wiki/AF_Render_Settings",
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"tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
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"category": "Render"
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}
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import bpy
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import sys
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import subprocess
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class RenderBackground(bpy.types.Operator):
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bl_idname = "render.render_background"
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bl_label = "Background Render"
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bl_description = "Render From The Commandline"
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bl_options = {'REGISTER'}
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is_quit: bpy.props.BoolProperty(name="Quit Blender", default=True)
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items = [
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('IMAGE', "Image", "", 1),
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('ANIME', "Animation", "", 2),
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]
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mode: bpy.props.EnumProperty(items=items, name="Mode", default='IMAGE')
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thread: bpy.props.IntProperty(name="Threads", default=2, min=1, max=16, soft_min=1, soft_max=16)
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def execute(self, context):
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blend_path = bpy.data.filepath
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if (not blend_path):
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self.report(type={'ERROR'}, message="Save File First")
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return {'CANCELLED'}
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if (self.mode == 'IMAGE'):
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subprocess.Popen([sys.argv[0], '-b', blend_path, '-f', str(context.scene.frame_current), '-t', str(self.thread)])
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elif (self.mode == 'ANIME'):
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subprocess.Popen([sys.argv[0], '-b', blend_path, '-a', '-t', str(self.thread)])
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if (self.is_quit):
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bpy.ops.wm.quit_blender()
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return {'FINISHED'}
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def invoke(self, context, event):
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return context.window_manager.invoke_props_dialog(self)
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class SetRenderResolutionPercentage(bpy.types.Operator):
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bl_idname = "render.set_render_resolution_percentage"
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bl_label = "Set Resolution"
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bl_description = "Percent of the size of the resolution"
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bl_options = {'REGISTER', 'UNDO'}
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size: bpy.props.IntProperty(name="Rendering size (%)", default=100, min=1, max=1000, soft_min=1, soft_max=1000, step=1)
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def execute(self, context):
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context.scene.render.resolution_percentage = self.size
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return {'FINISHED'}
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class ToggleThreadsMode(bpy.types.Operator):
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bl_idname = "render.toggle_threads_mode"
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bl_label = "Set Threads"
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bl_description = "I will switch the number of threads in the CPU to be used for rendering"
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bl_options = {'REGISTER', 'UNDO'}
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threads: bpy.props.IntProperty(name="Number of threads", default=1, min=1, max=16, soft_min=1, soft_max=16, step=1)
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def execute(self, context):
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if (context.scene.render.threads_mode == 'AUTO'):
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context.scene.render.threads_mode = 'FIXED'
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context.scene.render.threads = self.threads
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else:
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context.scene.render.threads_mode = 'AUTO'
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return {'FINISHED'}
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def invoke(self, context, event):
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if (context.scene.render.threads_mode == 'AUTO'):
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self.threads = context.scene.render.threads
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return context.window_manager.invoke_props_dialog(self)
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else:
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return self.execute(context)
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class SetAllSubsurfRenderLevels(bpy.types.Operator):
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bl_idname = "render.set_all_subsurf_render_levels"
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bl_label = "Set Global Subsurf"
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bl_description = "Level of Subsurf to apply when rendering"
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bl_options = {'REGISTER', 'UNDO'}
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items = [
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('ABSOLUTE', "Absolute value", "", 1),
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('RELATIVE', "Relative value", "", 2),
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]
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mode: bpy.props.EnumProperty(items=items, name="Mode")
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levels: bpy.props.IntProperty(name="Level", default=2, min=-20, max=20, soft_min=-20, soft_max=20, step=1)
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def execute(self, context):
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for obj in bpy.data.objects:
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if (obj.type != 'MESH' and obj.type != 'CURVE'):
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continue
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for mod in obj.modifiers:
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if (mod.type == 'SUBSURF'):
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if (self.mode == 'ABSOLUTE'):
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mod.render_levels = self.levels
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elif (self.mode == 'RELATIVE'):
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mod.render_levels += self.levels
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else:
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self.report(type={'ERROR'}, message="Setting value is invalid")
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return {'CANCELLED'}
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for area in context.screen.areas:
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area.tag_redraw()
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return {'FINISHED'}
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class SyncAllSubsurfRenderLevels(bpy.types.Operator):
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bl_idname = "render.sync_all_subsurf_render_levels"
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bl_label = "Sync All Subdivision Levels"
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bl_description = "sync_all_subsurf_render_levels"
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bl_options = {'REGISTER', 'UNDO'}
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level_offset: bpy.props.IntProperty(name="Sync Levels", default=0, min=-20, max=20, soft_min=-20, soft_max=20, step=1)
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def execute(self, context):
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for obj in bpy.data.objects:
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if (obj.type != 'MESH'):
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continue
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for mod in obj.modifiers:
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if (mod.type == 'SUBSURF'):
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mod.render_levels = mod.levels + self.level_offset
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for area in context.screen.areas:
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area.tag_redraw()
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return {'FINISHED'}
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def invoke(self, context, event):
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return context.window_manager.invoke_props_dialog(self)
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################
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# Render Size
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################
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class RenderResolutionPercentageMenu(bpy.types.Menu):
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bl_idname = "TOPBAR_MT_render_resolution_percentage"
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bl_label = "Rendering size (%)"
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bl_description = "Setting is set to either rendered in what percent of the size of the resolution"
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def check(self, context):
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return True
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def draw(self, context):
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x = bpy.context.scene.render.resolution_x
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y = bpy.context.scene.render.resolution_y
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self.layout.operator(SetRenderResolutionPercentage.bl_idname, text="10% (" + str(int(x * 0.1)) + "x" + str(int(y * 0.1)) + ")", icon="CAMERA_DATA").size = 10
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self.layout.operator(SetRenderResolutionPercentage.bl_idname, text="20% (" + str(int(x * 0.2)) + "x" + str(int(y * 0.2)) + ")", icon="CAMERA_DATA").size = 20
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self.layout.operator(SetRenderResolutionPercentage.bl_idname, text="30% (" + str(int(x * 0.3)) + "x" + str(int(y * 0.3)) + ")", icon="CAMERA_DATA").size = 30
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self.layout.operator(SetRenderResolutionPercentage.bl_idname, text="40% (" + str(int(x * 0.4)) + "x" + str(int(y * 0.4)) + ")", icon="CAMERA_DATA").size = 40
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self.layout.operator(SetRenderResolutionPercentage.bl_idname, text="50% (" + str(int(x * 0.5)) + "x" + str(int(y * 0.5)) + ")", icon="CAMERA_DATA").size = 50
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self.layout.operator(SetRenderResolutionPercentage.bl_idname, text="60% (" + str(int(x * 0.6)) + "x" + str(int(y * 0.6)) + ")", icon="CAMERA_DATA").size = 60
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self.layout.operator(SetRenderResolutionPercentage.bl_idname, text="70% (" + str(int(x * 0.7)) + "x" + str(int(y * 0.7)) + ")", icon="CAMERA_DATA").size = 70
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self.layout.operator(SetRenderResolutionPercentage.bl_idname, text="80% (" + str(int(x * 0.8)) + "x" + str(int(y * 0.8)) + ")", icon="CAMERA_DATA").size = 80
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self.layout.operator(SetRenderResolutionPercentage.bl_idname, text="90% (" + str(int(x * 0.9)) + "x" + str(int(y * 0.9)) + ")", icon="CAMERA_DATA").size = 90
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self.layout.separator()
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self.layout.operator(SetRenderResolutionPercentage.bl_idname, text="100% (" + str(int(x)) + "x" + str(int(y)) + ")", icon="CAMERA_DATA").size = 100
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self.layout.separator()
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self.layout.operator(SetRenderResolutionPercentage.bl_idname, text="150% (" + str(int(x * 1.5)) + "x" + str(int(y * 1.5)) + ")", icon="CAMERA_DATA").size = 150
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self.layout.operator(SetRenderResolutionPercentage.bl_idname, text="200% (" + str(int(x * 2.0)) + "x" + str(int(y * 2.0)) + ")", icon="CAMERA_DATA").size = 200
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self.layout.operator(SetRenderResolutionPercentage.bl_idname, text="300% (" + str(int(x * 3.0)) + "x" + str(int(y * 3.0)) + ")", icon="CAMERA_DATA").size = 300
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class SimplifyRenderMenu(bpy.types.Menu):
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bl_idname = "TOPBAR_MT_render_simplify"
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bl_label = "Simplify Render"
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bl_description = "I simplified set of rendering"
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def draw(self, context):
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self.layout.prop(context.scene.render, "use_simplify")
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self.layout.separator()
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self.layout.prop(context.scene.render, "simplify_subdivision")
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self.layout.prop(context.scene.render, "simplify_shadow_samples")
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self.layout.prop(context.scene.render, "simplify_child_particles")
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self.layout.prop(context.scene.render, "simplify_ao_sss")
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self.layout.prop(context.scene.render, "use_simplify_triangulate")
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class ShadeingMenu(bpy.types.Menu):
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bl_idname = "TOPBAR_MT_render_shadeing"
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bl_label = "Use shading"
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bl_description = "Shading on / off"
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def draw(self, context):
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self.layout.prop(context.scene.render, 'use_textures')
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self.layout.prop(context.scene.render, 'use_shadows')
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self.layout.prop(context.scene.render, 'use_sss')
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self.layout.prop(context.scene.render, 'use_envmaps')
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self.layout.prop(context.scene.render, 'use_raytrace')
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class SubsurfMenu(bpy.types.Menu):
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bl_idname = "TOPBAR_MT_render_subsurf"
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bl_label = "Subsurf Level All"
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bl_description = "Subsurf subdivision level of all objects"
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def draw(self, context):
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operator = self.layout.operator(SetAllSubsurfRenderLevels.bl_idname, text="Subdivision + 1", icon="MOD_SUBSURF")
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operator.mode = 'RELATIVE'
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operator.levels = 1
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operator = self.layout.operator(SetAllSubsurfRenderLevels.bl_idname, text="Subdivision - 1", icon="MOD_SUBSURF")
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operator.mode = 'RELATIVE'
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operator.levels = -1
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self.layout.separator()
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operator = self.layout.operator(SetAllSubsurfRenderLevels.bl_idname, text="Subdivision = 0", icon="MOD_SUBSURF")
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operator.mode = 'ABSOLUTE'
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operator.levels = 0
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operator = self.layout.operator(SetAllSubsurfRenderLevels.bl_idname, text="Subdivision = 1", icon="MOD_SUBSURF")
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operator.mode = 'ABSOLUTE'
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operator.levels = 1
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operator = self.layout.operator(SetAllSubsurfRenderLevels.bl_idname, text="Subdivision = 2", icon="MOD_SUBSURF")
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operator.mode = 'ABSOLUTE'
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operator.levels = 2
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operator = self.layout.operator(SetAllSubsurfRenderLevels.bl_idname, text="Subdivision = 3", icon="MOD_SUBSURF")
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operator.mode = 'ABSOLUTE'
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operator.levels = 3
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self.layout.separator()
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self.layout.operator(SyncAllSubsurfRenderLevels.bl_idname, text="Sync Subsurf Render Levels", icon="MOD_SUBSURF")
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class RenderToolsMenu(bpy.types.Operator):
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bl_idname = "render.render_tools"
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bl_label = "Render Settings"
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bl_description = "Pop up Render Settings"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH', 'CYCLES'}
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def draw(self, context):
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# Cycles
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layout = self.layout
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layout.operator_context = 'INVOKE_REGION_WIN'
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scene = context.scene
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cscene = scene.cycles
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self.layout.label(text="Render Cycles")
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self.layout.separator()
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self.layout.operator("render.render", text="Render Image").use_viewport = True
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self.layout.operator("render.render", text="Render Animation")
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self.layout.separator()
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self.layout.prop(context.scene.render, 'resolution_x', text="Resolution X")
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self.layout.prop(context.scene.render, 'resolution_y', text="Resolution Y")
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self.layout.prop(context.scene.render, "resolution_percentage", text="Render Resolution")
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self.layout.menu(RenderResolutionPercentageMenu.bl_idname, text="Resolution Presets")
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self.layout.prop_menu_enum(context.scene.render.image_settings, 'file_format', text="File Format")
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self.layout.separator()
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self.layout.menu(AnimateRenderMenu.bl_idname, text="Animation")
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self.layout.separator()
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self.layout.prop(context.scene.world.light_settings, 'use_ambient_occlusion', text="Use AO")
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self.layout.prop(context.scene.world.light_settings, "ao_factor", text="AO Factor")
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self.layout.separator()
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self.layout.label(text="Samples:")
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self.layout.prop(cscene, "samples", text="Render")
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self.layout.prop(cscene, "preview_samples", text="Preview")
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self.layout.separator()
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self.layout.prop(context.scene.render, 'use_freestyle', text="Use Freestyle")
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self.layout.separator()
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self.layout.menu(SimplifyRenderMenu.bl_idname)
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self.layout.menu(SubsurfMenu.bl_idname)
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self.layout.separator()
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self.layout.operator(ToggleThreadsMode.bl_idname, text='Set Threads')
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self.layout.operator(RenderBackground.bl_idname)
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def execute(self, context):
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return {'FINISHED'}
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def invoke(self, context, event):
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return context.window_manager.invoke_popup(self, width=250)
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# Menu
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def menu(self, context):
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self.layout.separator()
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self.layout.operator(RenderToolsMenu.bl_idname)
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class AnimateRenderMenu(bpy.types.Menu):
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bl_idname = "TOPBAR_MT_render_animate_menu"
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bl_label = "Animation"
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bl_description = "Set Frames & Animation Length"
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def draw(self, context):
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self.layout.separator()
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self.layout.prop(context.scene, 'frame_start', text="Start Frame")
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self.layout.prop(context.scene, 'frame_end', text="End Frame")
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self.layout.prop(context.scene, 'frame_step', text="Frame Step")
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self.layout.prop(context.scene.render, 'fps', text="FPS")
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class IMAGE_PT_RenderSettingsPanel(bpy.types.Panel):
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"""Render Settings Panel"""
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bl_label = "Render settings"
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bl_space_type = 'IMAGE_EDITOR'
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bl_category = 'Render'
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bl_region_type = 'UI'
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH', 'CYCLES'}
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def draw(self, context):
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# Cycles
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layout = self.layout
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layout.operator_context = 'INVOKE_REGION_WIN'
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scene = context.scene
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cscene = scene.cycles
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self.layout.label(text="Render Settings")
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self.layout.separator()
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self.layout.operator("render.render", text="Render Image").use_viewport = True
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self.layout.operator("render.render", text="Render Animation",)
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self.layout.separator()
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self.layout.prop(context.scene.render, 'resolution_x', text="Resolution X")
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self.layout.prop(context.scene.render, 'resolution_y', text="Resolution Y")
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self.layout.prop(context.scene.render, "resolution_percentage", text="Render Resolution")
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self.layout.menu(RenderResolutionPercentageMenu.bl_idname, text="Resolution Presets")
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self.layout.prop_menu_enum(context.scene.render.image_settings, 'file_format', text="File Format")
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self.layout.separator()
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self.layout.menu(AnimateRenderMenu.bl_idname, text="Animation")
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self.layout.separator()
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self.layout.prop(context.scene.world.light_settings, 'use_ambient_occlusion', text="Use AO")
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self.layout.prop(context.scene.world.light_settings, "ao_factor", text="AO Factor")
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self.layout.separator()
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self.layout.label(text="Samples:")
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self.layout.prop(cscene, "samples", text="Render")
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self.layout.prop(cscene, "preview_samples", text="Preview")
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self.layout.separator()
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self.layout.prop(context.scene.render, 'use_freestyle', text="Use Freestyle")
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self.layout.separator()
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self.layout.menu(SimplifyRenderMenu.bl_idname)
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self.layout.menu(SubsurfMenu.bl_idname)
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self.layout.separator()
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self.layout.operator(ToggleThreadsMode.bl_idname, text='Set Threads')
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self.layout.operator(RenderBackground.bl_idname)
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def execute(self, context):
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return {'FINISHED'}
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def invoke(self, context, event):
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return context.window_manager.invoke_popup(self, width=250)
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# Class List
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classes = (
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RenderBackground,
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SetRenderResolutionPercentage,
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ToggleThreadsMode,
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SetAllSubsurfRenderLevels,
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SyncAllSubsurfRenderLevels,
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RenderResolutionPercentageMenu,
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SimplifyRenderMenu,
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ShadeingMenu,
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SubsurfMenu,
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RenderToolsMenu,
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AnimateRenderMenu,
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IMAGE_PT_RenderSettingsPanel
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)
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# register
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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bpy.types.TOPBAR_MT_render.append(menu)
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# unregister
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def unregister():
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bpy.types.TOPBAR_MT_render.remove(menu)
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for cls in classes:
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bpy.utils.unregister_class(cls)
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if __name__ == "__main__":
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register()
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