mirror of
https://github.com/blender/blender-addons-contrib.git
synced 2025-08-16 16:14:56 +00:00
70 lines
2.6 KiB
Python
70 lines
2.6 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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bl_addon_info = {
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"name": "Add Objects Panel",
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"author": "Murat Egretli (Demohero)",
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"version": (1,1),
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"blender": (2, 5, 4),
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"api": 32516,
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"location": "View3D > Toolbar",
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"description": "add objects(mesh, curve etc.) from Toolbar",
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"warning": "",
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"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
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"Scripts/",
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"tracker_url": "https://projects.blender.org/tracker/index.php?"\
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"func=detail&aid=22154&group_id=153&atid=468",
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"category": "3D View"}
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import bpy
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class View3DPanel():
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'TOOLS'
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class VIEW3D_PT_add_menu(View3DPanel,bpy.types.Panel):
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bl_context = "objectmode"
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bl_label = "Add Objects"
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def draw(self, context):
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layout = self.layout
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layout.menu("INFO_MT_mesh_add", text="Mesh", icon='OUTLINER_OB_MESH')
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layout.menu("INFO_MT_curve_add", text="Curve", icon='OUTLINER_OB_CURVE')
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layout.menu("INFO_MT_surface_add", text="Surface", icon='OUTLINER_OB_SURFACE')
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layout.operator_menu_enum("object.metaball_add", "type", text="Metaball", icon='OUTLINER_OB_META')
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layout.menu("INFO_MT_armature_add", icon='OUTLINER_OB_ARMATURE')
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layout.operator_menu_enum("object.lamp_add", "type", text="Lamp", icon='OUTLINER_OB_LAMP')
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layout.operator_menu_enum("object.effector_add", "type", text="Force Field", icon='OUTLINER_OB_EMPTY')
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layout.operator("object.add", text="Lattice", icon='OUTLINER_OB_LATTICE').type = 'LATTICE'
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layout.operator("object.add", text="Empty", icon='OUTLINER_OB_EMPTY').type = 'EMPTY'
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layout.operator("object.camera_add", text="Camera", icon='OUTLINER_OB_CAMERA')
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layout.operator("object.text_add", text="Text", icon='OUTLINER_OB_FONT')
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def register():
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pass
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def unregister():
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pass
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if __name__ == "__main__":
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register()
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