Files
blender-addons-contrib/object_batch_rename_datablocks.py
Luca Bonavita 30b2408c44 == Tracker urls formatting ==
READ THIS TO AVOID A LOT OF WORK!

New way of linking to tracker pages: just use the parameter "aid" (artifact ID),
to avoid a lot of manual updates later in wiki and svn.

Example:
=========

OLD WAY TO LINK TO TRACKER
-----------------------------

Complete url of a script in Upload
http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=467

If we move this in contrib this url will become
http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=468
467 becomes 468, so we have to update this in wiki page.

Later on, when this moves into Trunk, the url will become
http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=469
468 becomes 469, so we have to update the url in wiki page and svn.

Annoying!

NEW WAY TO LINK TO TRACKER
-----------------------------

Best way to link to tracker page is using:
http://projects.blender.org/tracker/index.php?func=detail&aid=25349

Use "func=detail"
Use "aid"            (which is the "artifact ID")

DON'T use "group_id" (which is the project ID, bf-extensions is project 153)
DON'T use "atid"     (which is the "artifacts tracker ID")

Like this, the url is unique, and we will avoid to update wiki pages and svn after moving pages
2011-01-08 19:20:04 +00:00

187 lines
6.6 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_addon_info = {
"name": "Batch Rename Datablocks",
"author": "tstscr",
"version": (1, 0),
"blender": (2, 5, 5),
"api": 33684,
"location": "use the search :)",
"description": "Batch renaming of datablocks (e.g. rename materials after objectnames)",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
"Scripts/Object/Batch_Rename_Datablocks",
"tracker_url": "http://projects.blender.org/tracker/index.php?"\
"func=detail&aid=25242",
"category": "Object"}
import bpy
from bpy.props import *
def get_first_material_name(ob):
for m_slot in ob.material_slots:
if m_slot.material:
material_name = m_slot.material.name
return material_name
def get_name(self, ob):
if self.naming_base == 'Object':
return ob.name
if self.naming_base == 'Mesh':
if ob.data: return ob.data.name
else: return ob.name
if self.naming_base == 'Material':
material_name = get_first_material_name(ob)
if not material_name: return ob.name
else: return material_name
if self.naming_base == 'Custom':
return self.rename_custom
def rename_datablocks_main(self, context):
obs = context.selected_editable_objects
for ob in obs:
name = get_name(self, ob)
if self.rename_object:
if (self.rename_use_prefix
and self.prefix_object):
ob.name = self.rename_prefix + name
else:
ob.name = name
if self.rename_data:
if (ob.data
and ob.data.users == 1):
if (self.rename_use_prefix
and self.prefix_data):
ob.data.name = self.rename_prefix + name
else:
ob.data.name = name
if self.rename_material:
if ob.material_slots:
for m_slot in ob.material_slots:
if m_slot.material:
if m_slot.material.users == 1:
if (self.rename_use_prefix
and self.prefix_material):
m_slot.material.name = self.rename_prefix + name
else:
m_slot.material.name = name
class OBJECT_OT_batch_rename_datablocks(bpy.types.Operator):
'''Batch rename Datablocks'''
bl_idname = "object.batch_rename_datablocks"
bl_label = "Batch Rename Datablocks"
bl_options = {'REGISTER', 'UNDO'}
name_origins = [
('Object', 'Object', 'Object'),
('Mesh', 'Mesh', 'Mesh'),
('Material', 'Material', 'Material'),
('Custom', 'Custom', 'Custom')
]
naming_base = EnumProperty(name='Name after:',
items=name_origins)
rename_custom = StringProperty(name='Custom Name',
default='New Name',
description='Rename all with this String')
rename_object = BoolProperty(name='Rename Objects',
default=False,
description='Rename Objects')
rename_data = BoolProperty(name='Rename Data',
default=True,
description='Rename Object\'s Data')
rename_material = BoolProperty(name='Rename Materials',
default=True,
description='Rename Objects\' Materials')
rename_use_prefix = BoolProperty(name='Add Prefix',
default=False,
description='Prefix Objectnames with first Groups name')
rename_prefix = StringProperty(name='Prefix',
default='',
description='Prefix name with this string')
prefix_object = BoolProperty(name='Object',
default=True,
description='Prefix Object Names')
prefix_data = BoolProperty(name='Data',
default=True,
description='Prefix Data Names')
prefix_material = BoolProperty(name='Material',
default=True,
description='Prefix Material Names')
dialog_width = 260
def draw(self, context):
layout = self.layout
col = layout.column()
col.label(text='Rename after:')
row = layout.row()
row.prop(self.properties, 'naming_base', expand=True)
col = layout.column()
col.prop(self.properties, 'rename_custom')
col.separator()
col.label('Datablocks to rename:')
col.prop(self.properties, 'rename_object')
col.prop(self.properties, 'rename_data')
col.prop(self.properties, 'rename_material')
col.separator()
col.prop(self.properties, 'rename_use_prefix')
col.prop(self.properties, 'rename_prefix')
row = layout.row()
row.prop(self.properties, 'prefix_object')
row.prop(self.properties, 'prefix_data')
row.prop(self.properties, 'prefix_material')
col = layout.column()
@classmethod
def poll(cls, context):
return context.selected_objects != None
def execute(self, context):
rename_datablocks_main(self, context)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
wm.invoke_props_dialog(self, self.dialog_width)
return {'RUNNING_MODAL'}
def register():
pass
def unregister():
pass
if __name__ == '__main__':
register()