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https://github.com/blender/blender-addons-contrib.git
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97 lines
2.8 KiB
Python
97 lines
2.8 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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bl_info = {
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"name": "Worn Edges",
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"author": "Oscurart",
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"version": (1, 2),
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"blender": (2, 68, 0),
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"location": "Vertex Paint > Paint > Worn Edges",
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"description": "Create a Vertex Color map with Worn Edges",
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"warning": "",
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"wiki_url": "",
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"tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
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"category": "Paint"}
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import bpy
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from random import random
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import bmesh
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def CreateWornEdges(context, factor):
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actobj = bpy.context.object
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bpy.ops.object.mode_set(mode="EDIT")
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bm = bmesh.from_edit_mesh(actobj.data)
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sf = [(vert.calc_shell_factor() - 1.0) * factor for vert in bm.verts[:]]
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bpy.ops.object.mode_set(mode="VERTEX_PAINT")
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purge = {}
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for ind, loop in enumerate(bpy.context.object.data.loops[:]):
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if loop.vertex_index not in purge:
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purge[loop.vertex_index] = [ind]
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else:
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purge[loop.vertex_index].append(ind)
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for vert in actobj.data.vertices[:]:
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if vert.select:
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ran = (sf[vert.index], sf[vert.index], sf[vert.index])
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for i in purge[vert.index]:
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actobj.data.vertex_colors.active.data[i].color = ran
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actobj.data.update()
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class OscurartWorn(bpy.types.Operator):
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"""Tooltip"""
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bl_idname = "paint.worn_edges"
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bl_label = "Worn Edges Map"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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return context.active_object is not None
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factor = bpy.props.FloatProperty(name="Factor", min=.001, default=1)
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def execute(self, context):
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CreateWornEdges(context, self.factor)
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return {'FINISHED'}
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def add_osc_futurism_button(self, context):
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self.layout.operator(
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OscurartWorn.bl_idname,
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text="Worn Edges",
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icon="PLUGIN")
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def register():
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bpy.utils.register_class(OscurartWorn)
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bpy.types.VIEW3D_MT_paint_vertex.append(add_osc_futurism_button)
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def unregister():
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bpy.utils.unregister_class(OscurartWorn)
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bpy.types.VIEW3D_MT_paint_vertex.remove(add_osc_futurism_button)
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if __name__ == '__main__':
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register()
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