mirror of
https://github.com/blender/blender-addons-contrib.git
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214 lines
6.9 KiB
Python
214 lines
6.9 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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bl_info = {
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"name": "Extrude Along Curve",
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"author": "Andrew Hale (TrumanBlending)",
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"version": (0, 1),
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"blender": (2, 63, 0),
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"location": "",
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"description": "Extrude a face along a Bezier Curve",
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"warning": "",
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'wiki_url': "",
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"tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
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"category": "Mesh"}
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import bpy
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import bmesh
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from mathutils import Vector, Quaternion
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from math import ceil, floor, pi
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def eval_bez_tan(mat, points, t):
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num = len(points)
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t *= num - 1
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upper = ceil(t)
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lower = floor(t)
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if upper == lower:
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if upper == 0:
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return (mat * (points[upper].handle_right - points[upper].co)).normalized()
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elif upper == num - 1:
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return (mat * (points[upper].co - points[upper].handle_left)).normalized()
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else:
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return (mat * (points[upper].co - points[upper].handle_left)).normalized()
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else:
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t -= lower
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pupper = points[upper]
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plower = points[lower]
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tangent = -3 * (1 - t) ** 2 * plower.co + (-6 * (1 - t) * t + 3 * (1 - t) ** 2) * plower.handle_right + (-3 * t ** 2 + 3 * (1 - t) * 2 * t) * pupper.handle_left + 3 * t ** 2 * pupper.co
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tangent = mat * tangent
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tangent.normalize()
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return tangent
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def eval_bez(mat, points, t):
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num = len(points)
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t *= num - 1
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upper = ceil(t)
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lower = floor(t)
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if upper == lower:
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return mat * points[upper].co
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else:
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t -= lower
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pupper = points[upper]
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plower = points[lower]
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pos = (1 - t) ** 3 * plower.co + 3 * (1 - t) ** 2 * t * plower.handle_right + 3 * (1 - t) * t ** 2 * pupper.handle_left + t ** 3 * pupper.co
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return mat * pos
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def curve_ob_enum(self, context):
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if context is None:
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return []
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obs = context.scene.objects
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cuobs = [(str(i), ob.name, ob.name) for i, ob in enumerate(obs) if ob.type == 'CURVE']
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curve_ob_enum.temp = cuobs
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return cuobs
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class ExtrudeAlongCurve(bpy.types.Operator):
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bl_idname = "mesh.extrude_along_curve"
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bl_label = "Extrude Along Curve"
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bl_options = {'REGISTER', 'UNDO'}
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resolution = bpy.props.IntProperty(name="Resolution", default=1, min=1, soft_max=100)
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scale = bpy.props.FloatProperty(name="Scale", default=1.0, soft_min=0.0, soft_max=5.0)
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rotation = bpy.props.FloatProperty(name="Rotation", default=0.0, soft_min=-2 * pi, soft_max=2 * pi, subtype='ANGLE')
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splineidx = bpy.props.IntProperty(name="Spline Index", default=0, min=0)
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snapto = bpy.props.BoolProperty(name="Snap To Face", default=True)
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curveob = bpy.props.EnumProperty(name="Curve", items=curve_ob_enum)
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@classmethod
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def poll(self, context):
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ob = context.active_object
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for cuob in context.scene.objects:
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if cuob.type == 'CURVE':
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break
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else:
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return False
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return (ob is not None) and (ob.type == 'MESH') and (context.mode == 'EDIT_MESH')
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def draw(self, context):
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layout = self.layout
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layout.prop(self, "curveob", text="", icon='CURVE_DATA')
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layout.prop(self, "resolution")
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layout.prop(self, "scale")
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layout.prop(self, "rotation")
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layout.prop(self, "splineidx")
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layout.prop(self, "snapto")
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def execute(self, context):
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ob = bpy.context.active_object
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me = ob.data
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bm = bmesh.from_edit_mesh(me)
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# Get the selected curve object and the required spline
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cuob = context.scene.objects[int(self.curveob)]
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cu = cuob.data
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self.splineidx = min(self.splineidx, len(cu.splines) - 1)
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p = cu.splines[self.splineidx].bezier_points
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# Get the property values
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res = self.resolution
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scale = self.scale
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rotation = self.rotation
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dscale = (1 - scale) / res
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drot = rotation / res
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# Get the matrices to convert between spaces
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cmat = ob.matrix_world.inverted() * cuob.matrix_world
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ctanmat = cmat.to_3x3().inverted().transposed()
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# The list of parameter values to evaluate the bezier curve at
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tvals = [t / res for t in range(res + 1)]
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# Get the first selected face, if none, cancel
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for f in bm.faces:
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if f.select:
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break
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else:
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return {'CANCELLED'}
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# Get the position vecs on the curve and tangent values
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bezval = [eval_bez(cmat, p, t) for t in tvals]
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beztan = [eval_bez_tan(ctanmat, p, t) for t in tvals]
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bezquat = [0] * len(tvals)
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# Using curve only
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bezquat[0] = beztan[0].to_track_quat('Z', 'Y')
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fquat = bezquat[0].inverted()
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# Calculate the min twist orientations
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for i in range(1, res + 1):
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ang = beztan[i - 1].angle(beztan[i], 0.0)
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if ang > 0.0:
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axis = beztan[i - 1].cross(beztan[i])
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q = Quaternion(axis, ang)
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bezquat[i] = q * bezquat[i - 1]
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else:
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bezquat[i] = bezquat[i - 1].copy()
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# Get the faces to be modified
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fprev = f
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# no = f.normal.copy()
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faces = [f.copy() for i in range(res)]
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# Offset if we need to snap to the face
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offset = Vector() if not self.snapto else (f.calc_center_median() - bezval[0])
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# For each of the faces created, set their vert positions and create side faces
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for i, data in enumerate(zip(faces, bezval[1:], bezquat[1:])):
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fn, pos, quat = data
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cen = fn.calc_center_median()
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rotquat = Quaternion((0, 0, 1), i * drot)
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for v in fn.verts:
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v.co = quat * rotquat * fquat * (v.co - cen) * (1 - (i + 1) * dscale) + pos + offset
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for ll, ul in zip(fprev.loops, fn.loops):
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ff = bm.faces.new((ll.vert, ll.link_loop_next.vert, ul.link_loop_next.vert, ul.vert))
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ff.normal_update()
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bm.faces.remove(fprev)
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fprev = fn
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me.calc_tessface()
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me.calc_normals()
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me.update()
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return {'FINISHED'}
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def register():
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bpy.utils.register_module(__name__)
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def unregister():
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bpy.utils.unregister_module(__name__)
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if __name__ == "__main__":
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register()
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