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- Put all values in the timer dictionary - Made handler functions persistent - Take advantage of the new render_complete and render_cancel callbacks
104 lines
3.5 KiB
Python
104 lines
3.5 KiB
Python
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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bl_info = {
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"name": "Render Time Estimation",
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"author": "Jason van Gumster (Fweeb)",
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"version": (0, 4, 0),
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"blender": (2, 6, 2),
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"api": 44810,
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"location": "UV/Image Editor > Properties > Image",
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"description": "Estimates the time to complete rendering on animations",
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"warning": "Does not work on OpenGL renders",
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"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/Render_Time_Estimation",
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"tracker_url": "http://projects.blender.org/tracker/index.php?func=detail&aid=30452&group_id=153&atid=467",
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"category": "Render"}
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import bpy, time
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from bpy.app.handlers import persistent
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from datetime import timedelta
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timer = {"average": 0.0, "total": 0.0, "time_start": 0.0, "is_rendering": False}
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def set_rendering(scene):
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timer["is_rendering"] = True
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@persistent
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def unset_rendering(scene):
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timer["is_rendering"] = False
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@persistent
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def start_timer(scene):
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set_rendering(scene)
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if scene.frame_current == scene.frame_start:
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timer["average"] = 0.0
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timer["total"] = 0.0
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timer["time_start"] = time.time()
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@persistent
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def end_timer(scene):
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render_time = time.time() - timer["time_start"]
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timer["total"] += render_time
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if scene.frame_current == scene.frame_start:
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timer["average"] = render_time
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else:
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timer["average"] = (timer["average"] + render_time) / 2
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print("Total render time: " + str(timedelta(seconds = timer["total"])))
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print("Estimated completion: " + str(timedelta(seconds = (timer["average"] * (scene.frame_end - scene.frame_current)))))
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# UI
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def image_panel_rendertime(self, context):
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scene = context.scene
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layout = self.layout
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if context.space_data.image is not None and context.space_data.image.type == 'RENDER_RESULT':
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layout.label(text = "Total render time: " + str(timedelta(seconds = timer["total"])))
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if timer["is_rendering"] and scene.frame_current != scene.frame_start:
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layout.label(text = "Estimated completion: " + str(timedelta(seconds = (timer["average"] * (scene.frame_end - scene.frame_current)))))
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# Registration
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def register():
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bpy.app.handlers.render_complete.append(unset_rendering)
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bpy.app.handlers.render_cancel.append(unset_rendering)
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bpy.app.handlers.render_pre.append(start_timer)
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bpy.app.handlers.render_post.append(end_timer)
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bpy.types.IMAGE_PT_image_properties.append(image_panel_rendertime)
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def unregister():
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bpy.app.handlers.render_pre.remove(start_timer)
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bpy.app.handlers.render_post.remove(end_timer)
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bpy.app.handlers.render_cancel.append(unset_rendering)
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bpy.app.handlers.render_complete.remove(unset_rendering)
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bpy.types.IMAGE_PT_image_properties.remove(image_panel_rendertime)
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if __name__ == '__main__':
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register()
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