Files
blender-addons-contrib/exact_edit/xedit_set_meas.py
NBurn 8970953d4a xedit: bugfix for rotation problem in T85734
Update/workaround to account for code changes after 2.83 preventing
custom orientation matrixes from being read if a valid axis constrait
was not provided to bpy.ops.transform.rotate.
2021-04-15 01:52:06 -04:00

1997 lines
77 KiB
Python

'''
BEGIN GPL LICENSE BLOCK
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
END GPL LICENSE BLOCK
'''
from copy import deepcopy
from math import degrees, radians, pi
import bpy
import bmesh
import bgl
import blf
import gpu
from mathutils import geometry, Euler, Matrix, Quaternion, Vector
from bpy_extras import view3d_utils
from bpy_extras.view3d_utils import location_3d_to_region_2d as loc3d_to_reg2d
from bpy_extras.view3d_utils import region_2d_to_vector_3d as reg2d_to_vec3d
from bpy_extras.view3d_utils import region_2d_to_location_3d as reg2d_to_loc3d
from bpy_extras.view3d_utils import region_2d_to_origin_3d as reg2d_to_org3d
from gpu_extras.batch import batch_for_shader
# "Constant" values
(
X,
Y,
Z,
CLICK_CHECK,
WAIT_FOR_POPUP,
GET_0_OR_180,
DO_TRANSFORM,
MOVE,
SCALE,
ROTATE,
) = range(10)
# globals
popup_meas_backup = 0.0
curr_meas_stor = 0.0
new_meas_stor = None
popup_active = False
prev_popup_inputs = []
prev_popup_inp_strings = []
#print("Loaded add-on.\n") # debug
class Colr:
red = 1.0, 0.0, 0.0, 0.6
green = 0.0, 1.0, 0.0, 0.6
blue = 0.0, 0.0, 1.0, 0.6
white = 1.0, 1.0, 1.0, 1.0
grey = 1.0, 1.0, 1.0, 0.4
black = 0.0, 0.0, 0.0, 1.0
yellow = 1.0, 1.0, 0.0, 0.6
# Transformation Data
# values stored here get used for translation, scale, and rotation
class TransDat:
placeholder = True
def set_transform_data_none():
TransDat.piv_norm = None # Vector
TransDat.new_ang_r = None
TransDat.ang_diff_r = None # float
TransDat.axis_lock = None # 'X', 'Y', 'Z'
TransDat.lock_pts = None
TransDat.rot_pt_pos = None
TransDat.rot_pt_neg = None
TransDat.arc_pts = None
# Refreshes mesh drawing in 3D view and updates mesh coordinate
# data so ref_pts are drawn at correct locations.
# Using editmode_toggle to do this seems hackish, but editmode_toggle seems
# to be the only thing that updates both drawing and coordinate info.
def editmode_refresh():
if bpy.context.mode == "EDIT_MESH":
bpy.ops.object.editmode_toggle()
bpy.ops.object.editmode_toggle()
def backup_blender_settings():
backup = [
deepcopy(bpy.context.tool_settings.use_snap),
deepcopy(bpy.context.tool_settings.snap_elements),
deepcopy(bpy.context.tool_settings.snap_target),
deepcopy(bpy.context.tool_settings.transform_pivot_point),
deepcopy(bpy.context.scene.transform_orientation_slots[0].type),
deepcopy(bpy.context.space_data.show_gizmo),
deepcopy(bpy.context.scene.cursor.location)]
return backup
def init_blender_settings():
bpy.context.tool_settings.use_snap = False
bpy.context.tool_settings.snap_elements = {'VERTEX'}
bpy.context.tool_settings.snap_target = 'CLOSEST'
bpy.context.tool_settings.transform_pivot_point = 'ACTIVE_ELEMENT'
bpy.context.scene.transform_orientation_slots[0].type = 'GLOBAL'
bpy.context.space_data.show_gizmo = False
return
def restore_blender_settings(backup):
bpy.context.tool_settings.use_snap = deepcopy(backup[0])
bpy.context.tool_settings.snap_elements = deepcopy(backup[1])
bpy.context.tool_settings.snap_target = deepcopy(backup[2])
bpy.context.tool_settings.transform_pivot_point = deepcopy(backup[3])
bpy.context.scene.transform_orientation_slots[0].type = deepcopy(backup[4])
bpy.context.space_data.show_gizmo = deepcopy(backup[5])
bpy.context.scene.cursor.location = deepcopy(backup[6])
return
def flts_alm_eq(flt_a, flt_b):
tol = 0.0001
return flt_a > (flt_b - tol) and flt_a < (flt_b + tol)
# todo : replace with flt_lists_alm_eq?
def vec3s_alm_eq(vec_a, vec_b):
X, Y, Z = 0, 1, 2
if flts_alm_eq(vec_a[X], vec_b[X]):
if flts_alm_eq(vec_a[Y], vec_b[Y]):
if flts_alm_eq(vec_a[Z], vec_b[Z]):
return True
return False
# assume both float lists are same size?
def flt_lists_alm_eq(ls_a, ls_b, tol=0.001):
for i in range(len(ls_a)):
if not (ls_a[i] > (ls_b[i] - tol) and ls_a[i] < (ls_b[i] + tol)):
return False
return True
class MenuStore:
def __init__(self):
self.cnt = 0
self.active = 0 # unused ?
# todo : replace above with self.current ?
self.txtcolrs = []
self.tcoords = []
self.texts = []
self.arrows = [] # arrow coordinates
class MenuHandler:
def __init__(self, title, tsize, act_colr, dis_colr, toolwid, reg):
self.dpi = bpy.context.preferences.system.dpi
self.title = title
# todo : better solution than None "magic numbers"
self.menus = [None, None] # no menu for 0 or 1
self.menu_cnt = len(self.menus)
self.current = 0 # current active menu
self.tsize = tsize # text size
self.act_colr = act_colr
self.dis_colr = dis_colr # disabled color
self.reg = reg # region
self.active = False
self.view_offset = 20, 95 # box left top start
self.box_y_pad = 8 # vertical space between boxes
fontid = 0
blf.size(fontid, tsize, self.dpi)
lcase_wid, lcase_hgt = blf.dimensions(fontid, "n")
ucase_wid, ucase_hgt = blf.dimensions(fontid, "N")
bot_space = blf.dimensions(fontid, "gp")[1] - lcase_hgt
self.full_txt_hgt = blf.dimensions(fontid, "NTgp")[1]
arr_wid, arr_hgt = 12, 16
arrow_base = (0, 0), (0, arr_hgt), (arr_wid, arr_hgt/2)
aw_adj, ah_adj = arr_wid * 0.50, (arr_hgt - ucase_hgt) / 2
self.arrow_pts = []
for a in arrow_base:
self.arrow_pts.append((a[0] - aw_adj, a[1] - ah_adj))
self.blef = self.view_offset[0] + toolwid # box left start
#self.titlco = self.blef // 2, self.reg.height - self.view_offset[1]
self.titlco = self.blef, self.reg.height - self.view_offset[1]
self.btop = self.titlco[1] - (self.full_txt_hgt // 1.5)
self.txt_y_pad = bot_space * 2
def add_menu(self, strings):
self.menus.append(MenuStore())
new = self.menus[-1]
btop = self.btop
tlef = self.blef # text left
new.cnt = len(strings)
for i in range(new.cnt):
new.txtcolrs.append(self.dis_colr)
new.texts.append(strings[i])
bbot = btop - self.full_txt_hgt
new.tcoords.append((tlef + self.view_offset[0], bbot))
btop = bbot - self.box_y_pad
new.arrows.append((
(self.arrow_pts[0][0] + tlef, self.arrow_pts[0][1] + bbot),
(self.arrow_pts[1][0] + tlef, self.arrow_pts[1][1] + bbot),
(self.arrow_pts[2][0] + tlef, self.arrow_pts[2][1] + bbot)))
new.txtcolrs[new.active] = self.act_colr
self.menu_cnt += 1
def update_active(self, change):
menu = self.menus[self.current]
if menu is None:
return
menu.txtcolrs[menu.active] = self.dis_colr
menu.active = (menu.active + change) % menu.cnt
menu.txtcolrs[menu.active] = self.act_colr
def change_menu(self, new):
self.current = new
def get_mode(self):
menu = self.menus[self.current]
return menu.texts[menu.active]
#def rebuild_menus(self) # add in case blender window size changes?
# return
def draw(self, menu_visible):
menu = self.menus[self.current]
# prepare to draw text
font_id = 0
blf.size(font_id, self.tsize, self.dpi)
# draw title
blf.position(font_id, self.titlco[0], self.titlco[1], 0)
blf.color(font_id, *self.dis_colr)
blf.draw(font_id, self.title)
# draw menu
if menu_visible and menu is not None:
for i in range(menu.cnt):
blf.position(font_id, menu.tcoords[i][0], menu.tcoords[i][1], 0)
blf.color(font_id, *menu.txtcolrs[i])
blf.draw(font_id, menu.texts[i])
# draw arrow
'''
bgl.glEnable(bgl.GL_BLEND)
bgl.glColor4f(*self.act_colr)
bgl.glBegin(bgl.GL_LINE_LOOP)
for p in menu.arrows[menu.active]:
bgl.glVertex2f(*p)
bgl.glEnd()
'''
indices = ((0, 1), (1, 2), (2, 0))
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
batch = batch_for_shader(shader, 'LINES', {"pos": menu.arrows[menu.active]}, indices=indices)
shader.bind()
shader.uniform_float("color", self.act_colr)
batch.draw(shader)
def test_reset_prev_popup_inputs():
global prev_popup_inputs
prev_popup_inputs = []
def push_temp_meas():
global prev_popup_inputs, popup_meas_backup
#print("popup_meas_backup:", popup_meas_backup) # debug
max_len = 10
if popup_meas_backup not in prev_popup_inputs:
if len(prev_popup_inputs) == max_len:
prev_popup_inputs.pop()
prev_popup_inputs.insert(0, popup_meas_backup)
else:
if prev_popup_inputs.index(popup_meas_backup) != 0:
prev_popup_inputs.remove(popup_meas_backup)
prev_popup_inputs.insert(0, popup_meas_backup)
def make_popup_enums(self, context):
global prev_popup_inputs, prev_popup_inp_strings
prev_popup_inp_strings[:] = [('-', '--', '')] # reset data
for i, val in enumerate(prev_popup_inputs): # gen enum vals
prev_popup_inp_strings.append(( str(i), str(val), '' ))
return prev_popup_inp_strings
class XEDIT_OT_store_meas_btn(bpy.types.Operator):
bl_idname = "object.store_meas_inp_op"
bl_label = "Exact Edit Store Measure Button"
bl_description = "Add current measure to stored measures"
bl_options = {'INTERNAL'}
def invoke(self, context, event):
#print("StoreMeasBtn: called invoke")
push_temp_meas()
return {'FINISHED'}
# == pop-up dialog code ==
# todo: update with newer menu code if it can ever be made to work
class XEDIT_OT_meas_inp_dlg(bpy.types.Operator):
bl_idname = "object.ms_input_dialog_op"
bl_label = "Exact Edit Measure Input Dialog"
bl_options = {'INTERNAL'}
float_new_meas: bpy.props.FloatProperty(name="Measurement")
prev_meas: bpy.props.EnumProperty(
items=make_popup_enums,
name="Last measure",
description="Last 5 measurements entered")
def execute(self, context):
global popup_active, new_meas_stor
new_meas_stor = self.float_new_meas
popup_active = False
push_temp_meas()
return {'FINISHED'}
def invoke(self, context, event):
global curr_meas_stor
self.float_new_meas = curr_meas_stor
return context.window_manager.invoke_props_dialog(self)
def cancel(self, context):
global popup_active
#print("Cancelled Pop-Up") # debug
popup_active = False
def check(self, context):
return True
def draw(self, context):
global popup_meas_backup
popup_meas_backup = self.float_new_meas
# below will always evaluate False unless check method returns True
# todo : move this to check() method ?
if self.prev_meas != '-':
global prev_popup_inputs
int_prev_meas = int(self.prev_meas)
self.float_new_meas = float(prev_popup_inputs[int_prev_meas])
self.prev_meas = '-'
row = self.layout.row(align=True)
# split row into 3 cells: 1st 1/3, 2nd 75% of 2/3, 3rd 25% of 2/3
split = row.split(align=False)
split.label(text="Measurement")
split = row.split(factor=0.75, align=False)
split.prop(self, 'float_new_meas', text="")
split.operator("object.store_meas_inp_op", text="Store")
row = self.layout.row(align=True)
row.prop(self, 'prev_meas')
# === 3D View mouse location and button code ===
class ViewButton():
def __init__(self, colr_on, colr_off, txt_sz, txt_colr, offs=(0, 0)):
self.dpi = bpy.context.preferences.system.dpi
self.is_drawn = False
self.ms_over = False # mouse over button
self.wid = 0
self.coords = None
#self.co_outside_btn = None
self.co2d = None
self.colr_off = colr_off # colr when mouse not over button
self.colr_on = colr_on # colr when mouse over button
self.txt = ""
self.txt_sz = txt_sz
self.txt_colr = txt_colr
self.txt_co = None
self.offset = Vector(offs)
# Set button height and text offsets (to determine where text would
# be placed within button). Done in __init__ as this will not change
# during program execution and prevents having to recalculate these
# values every time text is changed.
font_id = 0
blf.size(font_id, self.txt_sz, self.dpi)
samp_txt_max = "Tgp" # text with highest and lowest pixel values
x, max_y = blf.dimensions(font_id, samp_txt_max)
y = blf.dimensions(font_id, "T")[1] # T = sample text
y_diff = (max_y - y)
self.hgt = int(max_y + (y_diff * 2))
self.txt_x_offs = int(x / (len(samp_txt_max) * 2) )
self.txt_y_offs = int(( self.hgt - y) / 2) + 1
# added 1 to txt_y_offs to compensate for possible int rounding
# replace text string and update button width
def set_text(self, txt):
font_id = 0
self.txt = txt
blf.size(font_id, self.txt_sz, self.dpi)
w = blf.dimensions(font_id, txt)[0] # get text width
self.wid = w + (self.txt_x_offs * 2)
return
def set_btn_coor(self, co2d):
#offs_2d = Vector((-self.wid / 2, 25))
offs_2d = Vector((-self.wid / 2, 0))
new2d = co2d + offs_2d
# co_bl == coordinate bottom left, co_tr == coordinate top right
co_bl = new2d[0], new2d[1]
co_tl = new2d[0], new2d[1] + self.hgt
co_tr = new2d[0] + self.wid, new2d[1] + self.hgt
co_br = new2d[0] + self.wid, new2d[1]
self.coords = co_bl, co_tl, co_tr, co_br
self.txt_co = new2d[0] + self.txt_x_offs, new2d[1] + self.txt_y_offs
self.ms_chk = co_bl[0], co_tr[0], co_bl[1], co_tr[1]
def pt_inside_btn2(self, mouse_co):
mx, my = mouse_co[0], mouse_co[1]
if mx < self.ms_chk[0] or mx > self.ms_chk[1]:
return False
if my < self.ms_chk[2] or my > self.ms_chk[3]:
return False
return True
def draw_btn(self, btn_loc, mouse_co, highlight_mouse=False):
if btn_loc is not None:
offs_loc = btn_loc + self.offset
font_id = 0
colr = self.colr_off
self.set_btn_coor(offs_loc)
if self.pt_inside_btn2(mouse_co):
colr = self.colr_on
self.ms_over = True
else:
self.ms_over = False
# draw button box
'''
bgl.glColor4f(*colr)
bgl.glBegin(bgl.GL_LINE_STRIP)
for coord in self.coords:
bgl.glVertex2f(coord[0], coord[1])
bgl.glVertex2f(self.coords[0][0], self.coords[0][1])
bgl.glEnd()
'''
indc = ((0, 1), (1, 2), (2, 3), (3, 0))
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
batch = batch_for_shader(shader, 'LINES', {"pos": self.coords}, indices=indc)
shader.bind()
shader.uniform_float("color", colr)
batch.draw(shader)
# draw outline around button box
if highlight_mouse and self.ms_over:
#bgl.glColor4f(*self.colr_off)
HO = 4 # highlight_mouse offset
offs = (-HO, -HO), (-HO, HO), (HO, HO), (HO, -HO)
#bgl.glBegin(bgl.GL_LINE_STRIP)
off_co = []
for i, coord in enumerate(self.coords):
off_co.append((coord[0] + offs[i][0], coord[1] + offs[i][1]))
off_co.append((self.coords[0][0] + offs[0][0], self.coords[0][1] + offs[0][1]))
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
batch = batch_for_shader(shader, 'LINES', {"pos": off_co})
shader.bind()
shader.uniform_float("color", self.colr_off)
batch.draw(shader)
# draw button text
blf.position(font_id, self.txt_co[0], self.txt_co[1], 0)
blf.size(font_id, self.txt_sz, self.dpi)
blf.color(font_id, *self.txt_colr)
blf.draw(font_id, self.txt)
else:
self.ms_over = False
# Used for mod_pt mode
class TempPoint():
def __init__(self):
self.ls = [] # point list
self.cnt = 0
self.co3d = None
self.max_cnt = 50
def average(self):
vsum = Vector()
for p in self.ls:
vsum += p
self.co3d = vsum / self.cnt
def find_pt(self, co3d):
found_idx = None
for i in range(self.cnt):
if self.ls[i] == co3d:
found_idx = i
break
return found_idx
def rem_pt(self, idx):
self.ls.pop(idx)
self.cnt -= 1
if self.cnt > 0:
self.average()
else:
self.co3d = None
def try_add(self, co3d):
found_idx = self.find_pt(co3d)
if found_idx is None:
if len(self.ls) < self.max_cnt:
self.ls.append(co3d.copy())
self.cnt += 1
self.average()
def reset(self, co3d):
self.co3d = co3d.copy()
self.ls = [co3d.copy()]
self.cnt = 1
def get_co(self):
return self.co3d.copy()
def print_vals(self): # debug
print("self.cnt:", self.cnt)
print("self.ls:", self.cnt)
print("self.co3d:", self.co3d)
for i in range(self.cnt):
print(" [" + str(i) + "]:", [self.ls[i]])
# Basically this is just a "wrapper" around a 3D coordinate (Vector type)
# to centralize certain Reference Point features and make them easier to
# work with.
# note: if co3d is None, point does not "exist"
class ReferencePoint:
def __init__(self, ptype, colr, co3d=None):
self.ptype = ptype # debug?
self.colr = colr # color (tuple), for displaying point in 3D view
self.co3d = co3d # 3D coordinate (Vector)
# use this method to get co2d because "non-existing" points
# will lead to a function call like this and throw an error:
# loc3d_to_reg2d(reg, rv3d, None)
def get_co2d(self):
co2d = None
if self.co3d is not None:
reg = bpy.context.region
rv3d = bpy.context.region_data
co2d = loc3d_to_reg2d(reg, rv3d, self.co3d)
return co2d
def copy(self):
return ReferencePoint( self.ptype, self.colr, self.co3d.copy() )
def print_vals(self): # debug
print("self.ptype:", self.ptype)
print("self.colr :", self.colr)
print("self.co3d :", self.co3d)
def init_ref_pts(self):
self.pts = [
ReferencePoint("fre", Colr.green),
ReferencePoint("anc", Colr.red),
ReferencePoint("piv", Colr.yellow)
]
def set_mouse_highlight(self):
if self.pt_cnt < 3:
self.highlight_mouse = True
else:
self.highlight_mouse = False
def in_ref_pts(self, co3d, skip_idx=None):
p_idxs = [0, 1, 2][:self.pt_cnt]
# skip_idx so co3d is not checked against itself
if skip_idx is not None:
p_idxs.remove(skip_idx)
found = False
for i in p_idxs:
if vec3s_alm_eq(self.pts[i].co3d, co3d):
found = True
self.swap_pt = i # todo : better solution than this
break
return found
def add_pt(self, co3d):
if not in_ref_pts(self, co3d):
self.pts[self.pt_cnt].co3d = co3d
self.pt_cnt += 1
self.menu.change_menu(self.pt_cnt)
if self.pt_cnt > 1:
updatelock_pts(self, self.pts)
set_mouse_highlight(self)
set_meas_btn(self)
''' Begin Debug
cnt = self.pt_cnt - 1
pt_fnd_str = str(self.pts[cnt].co3d)
pt_fnd_str = pt_fnd_str.replace("<Vector ", "Vector(")
pt_fnd_str = pt_fnd_str.replace(">", ")")
print("ref_pt_" + str(cnt) + ' =', pt_fnd_str)
#print("ref pt added:", self.cnt, "cnt:", self.cnt+1)
End Debug '''
def rem_ref_pt(self, idx):
# hackery or smart, you decide...
if idx != self.pt_cnt - 1:
keep_idx = [0, 1, 2][:self.pt_cnt]
keep_idx.remove(idx)
for i in range(len(keep_idx)):
self.pts[i].co3d = self.pts[keep_idx[i]].co3d.copy()
self.pt_cnt -= 1
self.menu.change_menu(self.pt_cnt)
# set "non-existing" points to None
for j in range(self.pt_cnt, 3):
self.pts[j].co3d = None
if self.pt_cnt > 1:
updatelock_pts(self, self.pts)
else:
TransDat.axis_lock = None
self.highlight_mouse = True
def add_select(self):
if self.pt_cnt < 3:
if bpy.context.mode == "OBJECT":
if len(bpy.context.selected_objects) > 0:
for obj in bpy.context.selected_objects:
add_pt(self, obj.location.copy())
if self.pt_cnt > 2:
break
elif bpy.context.mode == "EDIT_MESH":
m_w = bpy.context.edit_object.matrix_world
bm = bmesh.from_edit_mesh(bpy.context.edit_object.data)
if len(bm.select_history) > 0:
exit_loop = False # simplify checking...
for sel in bm.select_history:
sel_verts = []
if type(sel) is bmesh.types.BMVert:
sel_verts = [sel]
elif type(sel) is bmesh.types.BMEdge:
sel_verts = sel.verts
elif type(sel) is bmesh.types.BMFace:
sel_verts = sel.verts
for v in sel_verts:
v_co3d = m_w @ v.co
add_pt(self, v_co3d)
if self.pt_cnt > 2:
exit_loop = True
break
if exit_loop:
break
# todo : find way to merge this with add_select ?
def add_select_multi(self):
if self.multi_tmp.cnt < self.multi_tmp.max_cnt:
if bpy.context.mode == "OBJECT":
if len(bpy.context.selected_objects) > 0:
for obj in bpy.context.selected_objects:
self.multi_tmp.try_add(obj.location)
if self.multi_tmp.cnt == self.multi_tmp.max_cnt:
break
elif bpy.context.mode == "EDIT_MESH":
m_w = bpy.context.edit_object.matrix_world
bm = bmesh.from_edit_mesh(bpy.context.edit_object.data)
if len(bm.select_history) > 0:
exit_loop = False # simplify checking...
for sel in bm.select_history:
sel_verts = []
if type(sel) is bmesh.types.BMVert:
sel_verts = [sel]
elif type(sel) is bmesh.types.BMEdge:
sel_verts = sel.verts
elif type(sel) is bmesh.types.BMFace:
sel_verts = sel.verts
for v in sel_verts:
v_co3d = m_w @ v.co
self.multi_tmp.try_add(v_co3d)
if self.multi_tmp.cnt == self.multi_tmp.max_cnt:
exit_loop = True
break
if exit_loop:
break
if in_ref_pts(self, self.multi_tmp.get_co(), self.mod_pt):
self.report({'WARNING'}, 'Points overlap.')
self.pts[self.mod_pt].co3d = self.multi_tmp.get_co()
def swap_ref_pts(self, pt1, pt2):
temp = self.pts[pt1].co3d.copy()
self.pts[pt1].co3d = self.pts[pt2].co3d.copy()
self.pts[pt2].co3d = temp
def set_meas_btn(self):
lock_pts = TransDat.lock_pts
if self.pt_cnt == 2:
global curr_meas_stor
curr_meas_stor = (lock_pts[0].co3d - lock_pts[1].co3d).length
self.meas_btn.set_text(format(curr_meas_stor, '.2f'))
elif self.pt_cnt == 3:
algn_co1 = lock_pts[0].co3d - lock_pts[2].co3d
algn_co3 = lock_pts[1].co3d - lock_pts[2].co3d
curr_meas_stor = degrees( algn_co1.angle(algn_co3) )
self.meas_btn.set_text(format(curr_meas_stor, '.2f'))
return
# For adding multi point without first needing a reference point
# todo : clean up TempPoint so this function isn't needed
# todo : find way to merge this with add_select_multi
def new_select_multi(self):
def enable_multi_mode(self):
if self.grab_pt is not None:
self.multi_tmp.__init__()
self.multi_tmp.co3d = Vector()
self.mod_pt = self.grab_pt
self.grab_pt = None
elif self.mod_pt is None:
self.multi_tmp.__init__()
self.multi_tmp.co3d = Vector()
self.mod_pt = self.pt_cnt
self.pt_cnt += 1
if bpy.context.mode == "OBJECT":
if len(bpy.context.selected_objects) > 0:
enable_multi_mode(self)
for obj in bpy.context.selected_objects:
self.multi_tmp.try_add(obj.location)
if self.multi_tmp.cnt == self.multi_tmp.max_cnt:
break
else:
return
elif bpy.context.mode == "EDIT_MESH":
m_w = bpy.context.edit_object.matrix_world
bm = bmesh.from_edit_mesh(bpy.context.edit_object.data)
if len(bm.select_history) > 0:
enable_multi_mode(self)
exit_loop = False # simplify checking...
for sel in bm.select_history:
sel_verts = []
if type(sel) is bmesh.types.BMVert:
sel_verts = [sel]
elif type(sel) is bmesh.types.BMEdge:
sel_verts = sel.verts
elif type(sel) is bmesh.types.BMFace:
sel_verts = sel.verts
for v in sel_verts:
v_co3d = m_w @ v.co
self.multi_tmp.try_add(v_co3d)
if self.multi_tmp.cnt == self.multi_tmp.max_cnt:
exit_loop = True
break
if exit_loop:
break
else:
return
def exit_multi_mode(self):
m_co3d = self.multi_tmp.get_co()
if in_ref_pts(self, m_co3d, self.mod_pt):
self.report({'ERROR'}, "Point overlapped another and was removed.")
rem_ref_pt(self, self.mod_pt)
else:
self.pts[self.mod_pt].co3d = m_co3d
if self.pt_cnt > 1:
updatelock_pts(self, self.pts)
set_mouse_highlight(self)
self.mod_pt = None
set_meas_btn(self)
set_help_text(self, "CLICK")
# Returns the closest object origin or vertex to the supplied 2D location
# as 3D Vector.
# Returns None if no found coordinate closer than minimum distance.
def find_closest_point(loc):
region = bpy.context.region
rv3d = bpy.context.region_data
shortest_dist = 40.0 # minimum distance from loc
closest = None
for obj in bpy.context.scene.objects:
o_co2d = loc3d_to_reg2d(region, rv3d, obj.location)
if o_co2d is None:
continue
dist2d = (loc - o_co2d).length
if dist2d < shortest_dist:
shortest_dist = dist2d
closest = obj.location.copy()
if obj.type == 'MESH':
if len(obj.data.vertices) > 0:
for v in obj.data.vertices:
v_co3d = obj.matrix_world @ v.co
v_co2d = loc3d_to_reg2d(region, rv3d, v_co3d)
if v_co2d is not None:
dist2d = (loc - v_co2d).length
if dist2d < shortest_dist:
shortest_dist = dist2d
closest = v_co3d
return closest
'''
def draw_pt_2d(pt_co, pt_color, pt_size):
if pt_co is not None:
bgl.glEnable(bgl.GL_BLEND)
bgl.glPointSize(pt_size)
bgl.glColor4f(*pt_color)
bgl.glBegin(bgl.GL_POINTS)
bgl.glVertex2f(*pt_co)
bgl.glEnd()
return
'''
def draw_pt_2d(pt_co, pt_color, pt_size):
if pt_co is not None:
coords = [pt_co]
bgl.glPointSize(pt_size)
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
batch = batch_for_shader(shader, 'POINTS', {"pos": coords})
shader.bind()
shader.uniform_float("color", pt_color)
batch.draw(shader)
'''
def draw_line_2d(pt_co_1, pt_co_2, pt_color):
if None not in (pt_co_1, pt_co_2):
bgl.glEnable(bgl.GL_BLEND)
bgl.glPointSize(15)
bgl.glColor4f(*pt_color)
bgl.glBegin(bgl.GL_LINE_STRIP)
bgl.glVertex2f(*pt_co_1)
bgl.glVertex2f(*pt_co_2)
bgl.glEnd()
return
'''
def draw_line_2d(pt_co_1, pt_co_2, pt_color):
if None not in (pt_co_1, pt_co_2):
coords = [pt_co_1, pt_co_2]
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
batch = batch_for_shader(shader, 'LINES', {"pos": coords})
shader.bind()
shader.uniform_float("color", pt_color)
batch.draw(shader)
def closest_to_point(pt, pts):
smallest_dist = 15.0
closest, pt_idx = None, None
for p in range(len(pts)):
if pts[p] is not None:
tmp_d = (pt - pts[p]).length
if tmp_d < smallest_dist:
smallest_dist = tmp_d
closest = pts[p]
pt_idx = p
return closest, pt_idx
# Can a transformation be performed? Called after measure button is clicked
# to let user know if valid options are set before enabling pop-up to get
# user input.
# todo, move transf_type assignment to "point add" part of code?
def can_transf(self):
global curr_meas_stor
success = False
if self.pt_cnt == 2:
mode = self.menu.get_mode()
if mode == "Move":
self.transf_type = MOVE
success = True
elif mode == "Scale":
self.transf_type = SCALE
success = True
elif self.pt_cnt == 3:
self.transf_type = ROTATE
if TransDat.axis_lock is not None:
success = True
# if not flat angle and no axis lock set, begin preparations for
# arbitrary axis / spherical rotation
elif not flts_alm_eq(curr_meas_stor, 0.0) and \
not flts_alm_eq(curr_meas_stor, 180.0):
rpts = tuple(p.co3d for p in self.pts)
TransDat.piv_norm = geometry.normal(rpts)
success = True
else:
# would need complex angle processing workaround to get
# spherical rotations working with flat angles. todo item?
# blocking execution for now.
self.report({'INFO'}, "Need axis lock for 0 and 180 degree angles.")
return success
# For making sure rise over run doesn't get flipped.
def slope_check(pt1, pt2):
cmp_ls = []
for i in range(len(pt1)):
cmp_ls.append(flts_alm_eq(pt1[i], pt2[i]) or pt1[i] > pt2[i])
return cmp_ls
# Finds 3D location that shares same slope of line connecting Anchor and
# Free or that is on axis line going through Anchor.
def get_new_3d_co(self, old_dis, new_dis):
pt_anc, pt_fr = self.pts[1].co3d, self.pts[0].co3d
if TransDat.axis_lock is None:
if new_dis == 0:
return pt_anc
orig_slope = slope_check(pt_anc, pt_fr)
scale = new_dis / old_dis
pt_pos = pt_anc.lerp(pt_fr, scale)
pt_neg = pt_anc.lerp(pt_fr, -scale)
pt_pos_slp = slope_check(pt_anc, pt_pos)
pt_neg_slp = slope_check(pt_anc, pt_neg)
# note: slope_check returns 3 bool values
if orig_slope == pt_pos_slp:
if new_dis > 0:
return pt_pos
else:
# for negative distances
return pt_neg
elif orig_slope == pt_neg_slp:
if new_dis > 0:
return pt_neg
else:
return pt_pos
else: # neither slope matches
self.report({'ERROR'}, 'Slope mismatch. Cannot calculate new point.')
return None
elif TransDat.axis_lock == 'X':
if pt_fr[0] > pt_anc[0]:
return Vector([ pt_anc[0] + new_dis, pt_fr[1], pt_fr[2] ])
else:
return Vector([ pt_anc[0] - new_dis, pt_fr[1], pt_fr[2] ])
elif TransDat.axis_lock == 'Y':
if pt_fr[1] > pt_anc[1]:
return Vector([ pt_fr[0], pt_anc[1] + new_dis, pt_fr[2] ])
else:
return Vector([ pt_fr[0], pt_anc[1] - new_dis, pt_fr[2] ])
elif TransDat.axis_lock == 'Z':
if pt_fr[2] > pt_anc[2]:
return Vector([ pt_fr[0], pt_fr[1], pt_anc[2] + new_dis ])
else:
return Vector([ pt_fr[0], pt_fr[1], pt_anc[2] - new_dis ])
else: # neither slope matches
self.report({'ERROR'}, "Slope mismatch. Can't calculate new point.")
return None
def set_arc_pts(ref_pts):
fre, anc, piv = ref_pts[0].co3d, ref_pts[1].co3d, ref_pts[2].co3d
arc_pts = []
ang = (fre - piv).angle(anc - piv)
deg_ang = degrees(ang)
if deg_ang > 0.01 and deg_ang < 179.99:
piv_norm = geometry.normal(fre, piv, anc)
rot_val = Quaternion(piv_norm, ang)
rotated = fre - piv
rotated.rotate(rot_val)
rotated += piv
rot_ang = (anc - piv).angle(rotated - piv)
if not flts_alm_eq(rot_ang, 0.0):
ang = -ang
dis_p_f = (piv - fre).length
dis_p_a = (piv - anc).length
if dis_p_f < dis_p_a:
ratio = 0.5
else: # dis_p_a < dis_p_f:
ratio = dis_p_a / dis_p_f * 0.5
mid_piv_free = piv.lerp(fre, ratio)
arc_pts = [mid_piv_free]
steps = abs( int(degrees(ang) // 10) )
ang_step = ang / steps
mid_align = mid_piv_free - piv
for a in range(1, steps):
rot_val = Quaternion(piv_norm, ang_step * a)
temp = mid_align.copy()
temp.rotate(rot_val)
arc_pts.append(temp + piv)
# in case steps <= 1
rot_val = Quaternion(piv_norm, ang)
temp = mid_align.copy()
temp.rotate(rot_val)
arc_pts.append(temp + piv)
elif TransDat.axis_lock is not None:
#if TransDat.axis_lock == 'X':
# rot_val = Euler((pi*2, 0.0, 0.0), 'XYZ')
if TransDat.axis_lock == 'X':
piv_norm = 1.0, 0.0, 0.0
elif TransDat.axis_lock == 'Y':
piv_norm = 0.0, 1.0, 0.0
elif TransDat.axis_lock == 'Z':
piv_norm = 0.0, 0.0, 1.0
dis_p_f = (piv - fre).length
dis_p_a = (piv - anc).length
if dis_p_f < dis_p_a:
ratio = 0.5
else: # dis_p_a < dis_p_f:
ratio = dis_p_a / dis_p_f * 0.5
mid_piv_free = piv.lerp(fre, ratio)
arc_pts = [mid_piv_free]
steps = 36
ang_step = pi * 2 / steps
mid_align = mid_piv_free - piv
for a in range(1, steps+1):
rot_val = Quaternion(piv_norm, ang_step * a)
temp = mid_align.copy()
temp.rotate(rot_val)
arc_pts.append(temp + piv)
TransDat.arc_pts = arc_pts
# Takes a ref_pts (ReferencePoints class) argument and modifies its member
# variable lp_ls (lock pt list). The lp_ls variable is assigned a modified list
# of 3D coordinates (if an axis lock was provided), the contents of the
# ref_pts' rp_ls var (if no axis lock was provided), or an empty list (if there
# wasn't enough ref_pts or there was a problem creating the modified list).
# todo : move inside ReferencePoints class ?
def set_lock_pts(ref_pts, pt_cnt):
if pt_cnt < 2:
TransDat.lock_pts = []
elif TransDat.axis_lock is None:
TransDat.lock_pts = ref_pts
if pt_cnt == 3:
set_arc_pts(ref_pts)
else:
TransDat.lock_pts = []
new1 = ref_pts[1].copy()
ptls = [ref_pts[i].co3d for i in range(pt_cnt)] # shorthand
# finds 3D midpoint between 2 supplied coordinates
# axis determines which coordinates are assigned midpoint values
# if X, Anchor is [AncX, MidY, MidZ] and Free is [FreeX, MidY, MidZ]
if pt_cnt == 2: # translate
new0 = ref_pts[0].copy()
mid3d = ptls[0].lerp(ptls[1], 0.5)
if TransDat.axis_lock == 'X':
new0.co3d = Vector([ ptls[0][0], mid3d[1], mid3d[2] ])
new1.co3d = Vector([ ptls[1][0], mid3d[1], mid3d[2] ])
elif TransDat.axis_lock == 'Y':
new0.co3d = Vector([ mid3d[0], ptls[0][1], mid3d[2] ])
new1.co3d = Vector([ mid3d[0], ptls[1][1], mid3d[2] ])
elif TransDat.axis_lock == 'Z':
new0.co3d = Vector([ mid3d[0], mid3d[1], ptls[0][2] ])
new1.co3d = Vector([ mid3d[0], mid3d[1], ptls[1][2] ])
if not vec3s_alm_eq(new0.co3d, new1.co3d):
TransDat.lock_pts = [new0, new1]
# axis determines which of the Free's coordinates are assigned
# to Anchor and Pivot coordinates eg:
# if X, Anchor is [FreeX, AncY, AncZ] and Pivot is [FreeX, PivY, PivZ]
elif pt_cnt == 3: # rotate
new2 = ref_pts[2].copy()
mov_co = ref_pts[0].co3d.copy()
if TransDat.axis_lock == 'X':
new1.co3d = Vector([ mov_co[0], ptls[1][1], ptls[1][2] ])
new2.co3d = Vector([ mov_co[0], ptls[2][1], ptls[2][2] ])
elif TransDat.axis_lock == 'Y':
new1.co3d = Vector([ ptls[1][0], mov_co[1], ptls[1][2] ])
new2.co3d = Vector([ ptls[2][0], mov_co[1], ptls[2][2] ])
elif TransDat.axis_lock == 'Z':
new1.co3d = Vector([ ptls[1][0], ptls[1][1], mov_co[2] ])
new2.co3d = Vector([ ptls[2][0], ptls[2][1], mov_co[2] ])
if not vec3s_alm_eq(new1.co3d, new2.co3d) and \
not vec3s_alm_eq(new1.co3d, mov_co) and \
not vec3s_alm_eq(new2.co3d, mov_co):
#new0 = ReferencePoint("piv", Colr.blue, mov_co)
new0 = ReferencePoint("fre", Colr.green, mov_co)
TransDat.lock_pts = [new0, new1, new2]
set_arc_pts([new0, new1, new2])
else:
set_arc_pts(ref_pts)
# Takes new_co (Vector) and old_co (Vector) as arguments. Calculates
# difference between the 3D locations in new_co and old_co to determine
# the translation to apply to the selected geometry.
def do_translation(new_co, old_co):
co_chg = -(old_co - new_co)
bpy.ops.transform.translate(value=co_chg)
# Performs a scale transformation using the provided s_fac (scale factor)
# argument. The scale factor is the result from dividing the user input
# measure (new_meas_stor) by the distance between the Anchor and Free
# (curr_meas_stor). After the scale is performed, settings are returned to
# their "pre-scaled" state.
# takes: ref_pts (ReferencePoints), s_fac (float)
def do_scale(ref_pts, s_fac):
# back up settings before changing them
piv_back = deepcopy(bpy.context.tool_settings.transform_pivot_point)
curs_back = bpy.context.scene.cursor.location.copy()
bpy.context.tool_settings.transform_pivot_point = 'CURSOR'
bpy.context.scene.cursor.location = ref_pts[1].co3d.copy()
ax_multip, cnstrt_bls = (), ()
if TransDat.axis_lock is None:
ax_multip, cnstrt_bls = (s_fac, s_fac, s_fac), (True, True, True)
elif TransDat.axis_lock == 'X':
ax_multip, cnstrt_bls = (s_fac, 1, 1), (True, False, False)
elif TransDat.axis_lock == 'Y':
ax_multip, cnstrt_bls = (1, s_fac, 1), (False, True, False)
elif TransDat.axis_lock == 'Z':
ax_multip, cnstrt_bls = (1, 1, s_fac), (False, False, True)
bpy.ops.transform.resize(value=ax_multip, constraint_axis=cnstrt_bls)
# restore settings back to their pre "do_scale" state
bpy.context.scene.cursor.location = curs_back.copy()
bpy.context.tool_settings.transform_pivot_point = deepcopy(piv_back)
# end_a, piv_pt, and end_b are Vector based 3D coordinates
# coordinates must share a common center "pivot" point (piv_pt)
def get_line_ang_3d(end_a, piv_pt, end_b):
algn_a = end_a - piv_pt
algn_b = end_b - piv_pt
return algn_a.angle(algn_b)
# Checks if the 3 Vector coordinate arguments (end_a, piv_pt, end_b)
# will create an angle with a measurement matching the value in the
# argument exp_ang (expected angle measurement).
def ang_match3d(end_a, piv_pt, end_b, exp_ang):
ang_meas = get_line_ang_3d(end_a, piv_pt, end_b)
#print("end_a", end_a) # debug
#print("piv_pt", piv_pt) # debug
#print("end_b", end_b) # debug
#print("exp_ang ", exp_ang) # debug
#print("ang_meas ", ang_meas) # debug
return flts_alm_eq(ang_meas, exp_ang)
# Calculates rotation around axis or face normal at Pivot's location.
# Takes two 3D coordinate Vectors (piv_co and mov_co), rotation angle in
# radians (ang_diff_rad), and rotation data storage object (rot_dat).
# Aligns mov_co to world origin (0, 0, 0) and rotates aligned
# mov_co (mov_aligned) around axis stored in rot_dat. After rotation,
# removes world-origin alignment.
def get_rotated_pt(piv_co, ang_diff_rad, mov_co):
mov_aligned = mov_co - piv_co
rot_val, axis_lock = [], TransDat.axis_lock
if axis_lock is None: # arbitrary axis / spherical rotations
#print(' RotDat.piv_norm', RotDat.piv_norm, # debug
# '\n ang_diff_rad', ang_diff_rad) # debug
rot_val = Quaternion(TransDat.piv_norm, ang_diff_rad)
elif axis_lock == 'X':
rot_val = Euler((ang_diff_rad, 0.0, 0.0), 'XYZ')
elif axis_lock == 'Y':
rot_val = Euler((0.0, ang_diff_rad, 0.0), 'XYZ')
elif axis_lock == 'Z':
rot_val = Euler((0.0, 0.0, ang_diff_rad), 'XYZ')
mov_aligned.rotate(rot_val)
return mov_aligned + piv_co
# Finds out whether positive TransDat.new_ang_r or negative TransDat.new_ang_r
# will result in the desired rotation angle.
def find_correct_rot(ref_pts, pt_cnt):
ang_diff_rad, new_ang_rad = TransDat.ang_diff_r, TransDat.new_ang_r
piv_pt, move_pt = ref_pts[2].co3d, ref_pts[0].co3d
t_co_pos = get_rotated_pt(piv_pt, ang_diff_rad, move_pt)
t_co_neg = get_rotated_pt(piv_pt,-ang_diff_rad, move_pt)
set_lock_pts(ref_pts, pt_cnt)
lock_pts = TransDat.lock_pts
if ang_match3d(lock_pts[1].co3d, lock_pts[2].co3d, t_co_pos, new_ang_rad):
#print("matched t_co_pos:", t_co_pos, ang_diff_rad)
return t_co_pos, ang_diff_rad
else:
#print("matched t_co_neg:", t_co_neg, -ang_diff_rad)
return t_co_neg, -ang_diff_rad
# Takes 2D Pivot Point (piv) for piv to temp lines, 2 possible rotation
# coordinates to choose between (rot_co3d_pos, rot_co3d_neg), and a
# 2D mouse location (mouse_co) for determining which rotation coordinate
# is closest to the cursor.
# Returns the rotation coordinate closest to the 2d mouse position and the
# rotation angles used to obtain the coordinates (rot_ang_rad).
# rot_co3d_pos == rotated coordinate positive, rot_co3d_neg == rot coor Negative
# todo : make rot_pos_co2d and rot_neg_co2d VertObj types ?
#def choose_0_or_180(piv, rot_co3d_pos, rot_pos_ang_rad, rot_co3d_neg, r_n_ang_r, mouse_co):
def choose_0_or_180(piv, rot_co3d_pos, rot_co3d_neg, rot_ang_rad, mouse_co):
#global reg_rv3d
#region, rv3d = reg_rv3d[0], reg_rv3d[1]
region = bpy.context.region
rv3d = bpy.context.region_data
rot_pos_co2d = loc3d_to_reg2d(region, rv3d, rot_co3d_pos)
rot_neg_co2d = loc3d_to_reg2d(region, rv3d, rot_co3d_neg)
piv2d = loc3d_to_reg2d(region, rv3d, piv.co3d)
ms_co_1_dis = (rot_pos_co2d - mouse_co).length
ms_co_2_dis = (rot_neg_co2d - mouse_co).length
# draw both buttons and show which is closer to mouse
psize_small, psize_large = 8, 14
if ms_co_1_dis < ms_co_2_dis:
draw_line_2d(piv2d, rot_pos_co2d, Colr.green)
draw_pt_2d(rot_pos_co2d, Colr.green, psize_large)
draw_pt_2d(rot_neg_co2d, Colr.grey, psize_small)
return rot_co3d_pos, rot_ang_rad
elif ms_co_2_dis < ms_co_1_dis:
draw_line_2d(piv2d, rot_neg_co2d, Colr.green)
draw_pt_2d(rot_neg_co2d, Colr.green, psize_large)
draw_pt_2d(rot_pos_co2d, Colr.grey, psize_small)
return rot_co3d_neg, -rot_ang_rad
else:
draw_pt_2d(rot_pos_co2d, Colr.grey, psize_small)
draw_pt_2d(rot_neg_co2d, Colr.grey, psize_small)
return None, None
# Reduces the provided rotation amount (new_ms_stor) to an "equivalent" value
# less than or equal to 180 degrees. Calculates the angle offset from
# curr_ms_stor to achieve a new_ms_stor value.
def prep_rotation_info(curr_ms_stor, new_ms_stor):
# workaround for negative angles and angles over 360 degrees
if new_ms_stor < 0 or new_ms_stor > 360:
new_ms_stor = new_ms_stor % 360
# fix for angles over 180 degrees
if new_ms_stor > 180:
TransDat.new_ang_r = radians(180 - (new_ms_stor % 180))
else:
TransDat.new_ang_r = radians(new_ms_stor)
#print("TransDat.new_ang_r", TransDat.new_ang_r)
TransDat.ang_diff_r = radians(new_ms_stor - curr_ms_stor)
def create_z_orient(rot_vec):
x_dir_p = Vector(( 1.0, 0.0, 0.0))
y_dir_p = Vector(( 0.0, 1.0, 0.0))
z_dir_p = Vector(( 0.0, 0.0, 1.0))
if flt_lists_alm_eq(rot_vec, (0.0, 0.0, 0.0)) or \
flt_lists_alm_eq(rot_vec, z_dir_p):
return Matrix((x_dir_p, y_dir_p, z_dir_p)) # 3x3 identity
new_z = rot_vec.copy() # rot_vec already normalized
new_y = new_z.cross(z_dir_p)
if flt_lists_alm_eq(new_y, (0.0, 0.0, 0.0)):
new_y = y_dir_p
new_x = new_y.cross(new_z)
new_x.normalize()
new_y.normalize()
return Matrix(((new_x.x, new_y.x, new_z.x),
(new_x.y, new_y.y, new_z.y),
(new_x.z, new_y.z, new_z.z)))
# Uses axis_lock or piv_norm from TransDat to obtain rotation axis.
# Then rotates selected objects or selected vertices around the
# 3D cursor using TransDat's ang_diff_r radian value.
def do_rotate(pivot_co):
#print("def do_rotate(self):") # debug
axis_lock = TransDat.axis_lock
pivot = pivot_co.copy()
constr_ax = False, False, False
if axis_lock is None:
constr_ax = False, False, True
#rot_matr = Matrix.Rotation(TransDat.ang_diff_r, 4, TransDat.piv_norm)
norml = TransDat.piv_norm
o_mat = create_z_orient(norml)
bpy.ops.transform.rotate(
value=TransDat.ang_diff_r,
orient_axis='Z',
orient_type='LOCAL',
#orient_type='GLOBAL',
orient_matrix=o_mat,
orient_matrix_type='LOCAL',
center_override=pivot,
constraint_axis=constr_ax)
else:
# back up settings before changing them
piv_back = deepcopy(bpy.context.tool_settings.transform_pivot_point)
bpy.context.tool_settings.transform_pivot_point = 'CURSOR'
curs_loc_back = bpy.context.scene.cursor.location.copy()
bpy.context.scene.cursor.location = pivot.copy()
'''
if axis_lock == 'X': constr_ax = True, False, False
elif axis_lock == 'Y': constr_ax = False, True, False
elif axis_lock == 'Z': constr_ax = False, False, True
'''
bpy.ops.transform.rotate(value=-TransDat.ang_diff_r, orient_axis=axis_lock,
center_override=pivot.copy(), constraint_axis=constr_ax)
# restore settings back to their pre "do_rotate" state
bpy.context.scene.cursor.location = curs_loc_back.copy()
bpy.context.tool_settings.transform_pivot_point = deepcopy(piv_back)
editmode_refresh()
# Uses axis_lock or piv_norm from TransDat to obtain rotation axis.
# Then rotates selected objects or selected vertices around the
# 3D cursor using TransDat's ang_diff_r radian value.
def do_rotate_old(self):
# back up settings before changing them
piv_back = deepcopy(bpy.context.tool_settings.transform_pivot_point)
curs_back = bpy.context.scene.cursor.location.copy()
bpy.context.tool_settings.transform_pivot_point = 'CURSOR'
bpy.context.scene.cursor.location = self.pts[2].co3d.copy()
axis_lock = TransDat.axis_lock
ops_lock = () # axis lock data for bpy.ops.transform
if axis_lock is None: ops_lock = TransDat.piv_norm
elif axis_lock == 'X': ops_lock = 1, 0, 0
elif axis_lock == 'Y': ops_lock = 0, 1, 0
elif axis_lock == 'Z': ops_lock = 0, 0, 1
bpy.ops.transform.rotate(value=TransDat.ang_diff_r, axis=ops_lock,
constraint_axis=(False, False, False))
editmode_refresh()
# restore settings back to their pre "do_rotate" state
bpy.context.scene.cursor.location = curs_back.copy()
bpy.context.tool_settings.transform_pivot_point = deepcopy(piv_back)
# Updates lock points and changes curr_meas_stor to use measure based on
# lock points instead of ref_pts (for axis constrained transformations).
def updatelock_pts(self, ref_pts):
global curr_meas_stor
set_lock_pts(ref_pts, self.pt_cnt)
if TransDat.lock_pts == []:
if TransDat.axis_lock is not None:
self.report({'ERROR'}, 'Axis lock \''+ TransDat.axis_lock+
'\' creates identical points')
TransDat.lock_pts = ref_pts
TransDat.axis_lock = None
# update Measurement in curr_meas_stor
lk_pts = TransDat.lock_pts
if self.pt_cnt < 2:
curr_meas_stor = 0.0
elif self.pt_cnt == 2:
curr_meas_stor = (lk_pts[0].co3d - lk_pts[1].co3d).length
elif self.pt_cnt == 3:
line_ang_r = get_line_ang_3d(lk_pts[1].co3d, lk_pts[2].co3d, lk_pts[0].co3d)
curr_meas_stor = degrees(line_ang_r)
# See if key was pressed that would require updating the axis lock info.
# If one was, update the lock points to use new info.
def axis_key_check(self, new_axis):
if self.pt_cnt > 1:
if new_axis != TransDat.axis_lock:
TransDat.axis_lock = new_axis
updatelock_pts(self, self.pts)
set_meas_btn(self)
# Adjusts settings so proc_click can run again for next possible transform
def reset_settings(self):
#print("reset_settings") # debug
global new_meas_stor
new_meas_stor = None
self.new_free_co = ()
self.mouse_co = Vector((-9900, -9900))
editmode_refresh()
if self.pt_cnt < 2:
self.meas_btn.is_drawn = False
set_lock_pts(self.pts, self.pt_cnt)
else:
updatelock_pts(self, self.pts)
self.meas_btn.is_drawn = True
set_meas_btn(self)
#self.snap_btn_act = True
self.addon_mode = CLICK_CHECK
# restore selected items (except Anchor)
# needed so GRABONLY and SLOW3DTO2D update selection correctly
#self.sel_backup.restore_selected()
# make sure last transform didn't cause points to overlap
if vec3s_alm_eq(self.pts[0].co3d, self.pts[1].co3d):
self.report({'ERROR'}, 'Free and Anchor share same location.')
# reset ref pt data
self.pt_cnt = 0
self.menu.change_menu(self.pt_cnt)
init_ref_pts(self)
set_transform_data_none()
self.highlight_mouse = True
#if self.pt_find_md == GRABONLY:
# create_snap_pt(self.left_click_co, self.sel_backup)
# runs transformation functions depending on which options are set.
# transform functions cannot be called directly due to use of pop-up for
# getting user input
def do_transform(self):
#print("do_transform") # debug
global curr_meas_stor, new_meas_stor
# Onto Transformations...
if self.transf_type == MOVE:
#print(" MOVE!!") # debug
new_coor = get_new_3d_co(self, curr_meas_stor, new_meas_stor)
if new_coor is not None:
do_translation(new_coor, self.pts[0].co3d)
self.pts[0].co3d = new_coor.copy()
reset_settings(self)
elif self.transf_type == SCALE:
#print(" SCALE!!") # debug
new_coor = get_new_3d_co(self, curr_meas_stor, new_meas_stor)
if new_coor is not None:
scale_factor = new_meas_stor / curr_meas_stor
do_scale(self.pts, scale_factor)
self.pts[0].co3d = new_coor.copy()
reset_settings(self)
elif self.transf_type == ROTATE:
#print(" ROTATE!!") # debug
if self.new_free_co != ():
do_rotate(self.pts[2].co3d)
self.pts[0].co3d = self.new_free_co.copy()
reset_settings(self)
# Run after XEDIT_OT_meas_inp_dlg pop-up disables popup_active.
# Checks to see if a valid number was input into the pop-up dialog and
# determines what to do based on what value was supplied to the pop-up.
def process_popup_input(self):
global curr_meas_stor, new_meas_stor
#print("process_popup_input") # debug
#print("curr_meas_stor", curr_meas_stor, " new_meas_stor", new_meas_stor) # debug
if new_meas_stor is not None:
self.addon_mode = DO_TRANSFORM
if self.transf_type == MOVE:
do_transform(self)
elif self.transf_type == SCALE:
do_transform(self)
elif self.transf_type == ROTATE:
prep_rotation_info(curr_meas_stor, new_meas_stor)
# if angle is flat...
if flts_alm_eq(curr_meas_stor, 0.0) or \
flts_alm_eq(curr_meas_stor, 180.0):
piv, mov = self.pts[2].co3d, self.pts[0].co3d
ang_rad = TransDat.ang_diff_r
if flts_alm_eq(new_meas_stor, 0.0) or \
flts_alm_eq(new_meas_stor, 180.0):
self.new_free_co = get_rotated_pt(piv, ang_rad, mov)
do_transform(self)
else:
TransDat.rot_pt_pos = get_rotated_pt(piv, ang_rad, mov)
TransDat.rot_pt_neg = get_rotated_pt(piv, -ang_rad, mov)
self.addon_mode = GET_0_OR_180
else: # non-flat angle
self.new_free_co, TransDat.ang_diff_r = \
find_correct_rot(self.pts, self.pt_cnt)
do_transform(self)
else:
reset_settings(self)
def draw_rot_arc(colr):
reg = bpy.context.region
rv3d = bpy.context.region_data
len_arc_pts = len(TransDat.arc_pts)
if len_arc_pts > 1:
last = loc3d_to_reg2d(reg, rv3d, TransDat.arc_pts[0])
for p in range(1, len_arc_pts):
p2d = loc3d_to_reg2d(reg, rv3d, TransDat.arc_pts[p])
draw_line_2d(last, p2d, Colr.white)
last = p2d
# Called when add-on mode changes and every time point is added or removed.
def set_help_text(self, mode):
text = ""
if mode == "CLICK":
if self.pt_cnt == 0:
text = "ESC/LMB+RMB - exits add-on, LMB - add ref point"
elif self.pt_cnt == 1:
text = "ESC/LMB+RMB - exits add-on, LMB - add/remove ref points, G - grab point, SHIFT+LMB enter mid point mode"
elif self.pt_cnt == 2:
text = "ESC/LMB+RMB - exits add-on, LMB - add/remove ref points, X/Y/Z - set axis lock, C - clear axis lock, G - grab point, SHIFT+LMB enter mid point mode, UP/DOWN - change tranform mode"
else: # self.pt_cnt == 3
text = "ESC/LMB+RMB - exits add-on, LMB - remove ref points, X/Y/Z - set axis lock, C - clear axis lock, G - grab point, SHIFT+LMB enter mid point mode, UP/DOWN - change tranform mode"
elif mode == "MULTI":
text = "ESC/LMB+RMB - exits add-on, SHIFT+LMB exit mid point mode, LMB - add/remove point"
elif mode == "GRAB":
text = "ESC/LMB+RMB - exits add-on, G - cancel grab, LMB - place/swap ref points"
elif mode == "POPUP":
text = "ESC/LMB+RMB - exits add-on, LMB/RMB (outside pop-up) - cancel pop-up input"
bpy.context.area.header_text_set(text)
# todo : move most of below to mouse_co update in modal?
def draw_callback_px(self, context):
reg = bpy.context.region
rv3d = bpy.context.region_data
ptsz_lrg = 20
ptsz_sml = 10
add_rm_co = Vector((self.rtoolsw, 0))
self.add_rm_btn.draw_btn(add_rm_co, self.mouse_co, self.shift_held)
# allow appending None so indexing does not get messed up
# causing potential false positive for overlap
pts2d = [p.get_co2d() for p in self.pts]
ms_colr = Colr.yellow
if self.pt_cnt < 3:
ms_colr = self.pts[self.pt_cnt].colr
lk_pts2d = None # lock points 2D
self.meas_btn.is_drawn = False # todo : cleaner btn activation
# note, can't chain above if-elif block in with one below as
# it breaks axis lock drawing
if self.grab_pt is not None: # not enabled if mod_pt active
line_beg = pts2d[self.grab_pt] # backup orignal co for move line
pts2d[self.grab_pt] = None # prevent check on grabbed pt
closest_pt, self.overlap_idx = closest_to_point(self.mouse_co, pts2d)
pts2d[self.grab_pt] = self.mouse_co
ms_colr = self.pts[self.grab_pt].colr
if not self.shift_held:
draw_line_2d(line_beg, self.mouse_co, self.pts[self.grab_pt].colr)
draw_pt_2d(closest_pt, Colr.white, ptsz_lrg)
elif self.mod_pt is not None:
ms_colr = self.pts[self.mod_pt].colr
m_pts2d = [loc3d_to_reg2d(reg, rv3d, p) for p in self.multi_tmp.ls]
closest_pt, self.overlap_idx = closest_to_point(self.mouse_co, m_pts2d)
draw_pt_2d(pts2d[self.mod_pt], Colr.white, ptsz_lrg)
if self.shift_held:
draw_pt_2d(self.mouse_co, Colr.black, ptsz_lrg)
if len(m_pts2d) > 1:
for mp in m_pts2d:
draw_pt_2d(mp, Colr.black, ptsz_lrg)
else:
draw_pt_2d(closest_pt, Colr.black, ptsz_lrg)
if len(m_pts2d) > 1:
for p in m_pts2d:
draw_pt_2d(p, ms_colr, ptsz_sml)
last_mod_pt = loc3d_to_reg2d(reg, rv3d, self.multi_tmp.ls[-1])
draw_line_2d(last_mod_pt, self.mouse_co, self.pts[self.mod_pt].colr)
else: # "Normal" mode
closest_pt, self.overlap_idx = closest_to_point(self.mouse_co, pts2d)
lin_p = pts2d
if self.shift_held:
draw_pt_2d(closest_pt, Colr.white, ptsz_lrg)
else:
draw_pt_2d(closest_pt, Colr.black, ptsz_lrg)
if TransDat.axis_lock is not None:
lk_pts2d = [p.get_co2d() for p in TransDat.lock_pts]
lin_p = lk_pts2d
# draw axis lock indicator
if TransDat.axis_lock == 'X':
txt_colr = Colr.red
elif TransDat.axis_lock == 'Y':
txt_colr = Colr.green
elif TransDat.axis_lock == 'Z':
txt_colr = Colr.blue
dpi = bpy.context.preferences.system.dpi
font_id, txt_sz = 0, 32
x_pos, y_pos = self.rtoolsw + 80, 36
blf.color(font_id, *txt_colr)
blf.size(font_id, txt_sz, dpi)
blf.position(font_id, x_pos, y_pos, 0)
blf.draw(font_id, TransDat.axis_lock)
if self.pt_cnt == 2:
draw_line_2d(lin_p[0], lin_p[1], Colr.white)
if None not in (lin_p[0], lin_p[1]):
btn_co = lin_p[0].lerp(lin_p[1], 0.5)
self.meas_btn.draw_btn(btn_co, self.mouse_co)
self.meas_btn.is_drawn = True
elif self.pt_cnt == 3:
draw_rot_arc(self.pts[2].colr)
draw_line_2d(lin_p[0], lin_p[2], Colr.white)
draw_line_2d(lin_p[1], lin_p[2], Colr.white)
self.meas_btn.draw_btn(lin_p[2], self.mouse_co)
self.meas_btn.is_drawn = True
# draw reference points
for p in range(self.pt_cnt):
draw_pt_2d(pts2d[p], self.pts[p].colr, ptsz_sml)
# draw lock points
if lk_pts2d is not None:
lp_cnt = len(TransDat.lock_pts)
for p in range(lp_cnt):
draw_pt_2d(lk_pts2d[p], self.pts[p].colr, ptsz_sml)
if self.highlight_mouse:
draw_pt_2d(self.mouse_co, ms_colr, ptsz_sml)
# draw mode selection menu
self.menu.draw(self.meas_btn.is_drawn)
def exit_addon(self):
restore_blender_settings(self.settings_backup)
bpy.context.area.header_text_set(None)
# todo : reset openGL settings?
#bgl.glColor4f()
#blf.size()
#blf.position()
#print("\n\nAdd-On Exited\n") # debug
# Checks if "use_region_overlap" is enabled and X offset is needed.
def get_reg_overlap():
rtoolsw = 0 # region tools (toolbar) width
#ruiw = 0 # region ui (Number/n-panel) width
system = bpy.context.preferences.system
if system.use_region_overlap:
area = bpy.context.area
for r in area.regions:
if r.type == 'TOOLS':
rtoolsw = r.width
#elif r.type == 'UI':
# ruiw = r.width
#return rtoolsw, ruiw
return rtoolsw
class XEDIT_OT_set_meas(bpy.types.Operator):
bl_idname = "view3d.xedit_set_meas_op"
bl_label = "Exact Edit Set Measure"
# Only launch Add-On from OBJECT or EDIT modes
@classmethod
def poll(self, context):
return context.mode == 'OBJECT' or context.mode == 'EDIT_MESH'
def modal(self, context, event):
global popup_active
context.area.tag_redraw()
if event.type in {'A', 'MIDDLEMOUSE', 'WHEELUPMOUSE',
'WHEELDOWNMOUSE', 'NUMPAD_1', 'NUMPAD_2', 'NUMPAD_3', 'NUMPAD_4',
'NUMPAD_6', 'NUMPAD_7', 'NUMPAD_8', 'NUMPAD_9', 'NUMPAD_0', 'TAB'}:
return {'PASS_THROUGH'}
if event.type == 'MOUSEMOVE':
self.mouse_co = Vector((event.mouse_region_x, event.mouse_region_y))
if event.type in {'LEFT_SHIFT', 'RIGHT_SHIFT'}:
if event.value == 'PRESS':
self.shift_held = True
#print("\nShift pressed") # debug
elif event.value == 'RELEASE':
self.shift_held = False
#print("\nShift released") # debug
if event.type == 'RIGHTMOUSE' and event.value == 'PRESS':
if self.lmb_held:
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
exit_addon(self)
return {'CANCELLED'}
else:
return {'PASS_THROUGH'}
if event.type == 'LEFTMOUSE' and event.value == 'PRESS':
self.lmb_held = True
elif event.type == 'UP_ARROW' and event.value == 'RELEASE':
if self.meas_btn.is_drawn:
self.menu.update_active(-1)
elif event.type == 'DOWN_ARROW' and event.value == 'RELEASE':
if self.meas_btn.is_drawn:
self.menu.update_active( 1)
elif event.type in {'RET', 'LEFTMOUSE'} and event.value == 'RELEASE':
# prevent click/enter that launched add-on from doing anything
if self.first_run:
self.first_run = False
return {'RUNNING_MODAL'}
if event.type == 'LEFTMOUSE':
self.lmb_held = False
#print("LeftMouse released") # debug
self.mouse_co = Vector((event.mouse_region_x, event.mouse_region_y))
#===========================
# Check for 0 or 180 click
#===========================
if self.addon_mode == GET_0_OR_180:
self.new_free_co, TransDat.ang_diff_r = choose_0_or_180(
self.pts[2], TransDat.rot_pt_pos, TransDat.rot_pt_neg,
TransDat.ang_diff_r, self.mouse_co
)
self.addon_mode = DO_TRANSFORM # todo : find why this needed
do_transform(self)
#===================================
# Check for click on Measure Button
#===================================
elif self.meas_btn.is_drawn and self.meas_btn.ms_over:
#print("\nMeas Button Clicked")
if can_transf(self):
#global popup_active
self.addon_mode = WAIT_FOR_POPUP
popup_active = True
set_help_text(self, "POPUP")
bpy.ops.object.ms_input_dialog_op('INVOKE_DEFAULT')
#===========================================
# Check for click on "Add Selected" Button
#===========================================
elif self.add_rm_btn.ms_over:
if self.mod_pt is not None:
if not self.shift_held:
add_select_multi(self)
else:
if self.pt_cnt < 3:
new_select_multi(self)
exit_multi_mode(self)
self.menu.change_menu(self.pt_cnt)
elif self.grab_pt is not None:
co3d = None
if bpy.context.mode == "OBJECT":
if len(bpy.context.selected_objects) > 0:
if not self.shift_held:
co3d = bpy.context.selected_objects[0].location
else:
new_select_multi(self)
exit_multi_mode(self)
self.menu.change_menu(self.pt_cnt)
elif bpy.context.mode == "EDIT_MESH":
m_w = bpy.context.edit_object.matrix_world
bm = bmesh.from_edit_mesh(bpy.context.edit_object.data)
if len(bm.select_history) > 0:
if not self.shift_held:
for sel in bm.select_history:
if type(sel) is bmesh.types.BMVert:
co3d = m_w @ sel.co
break
elif type(sel) is bmesh.types.BMEdge or \
type(sel) is bmesh.types.BMFace:
co3d = Vector()
for v in sel.verts:
co3d += m_w @ v.co
co3d = co3d / len(sel.verts)
break
else:
new_select_multi(self)
exit_multi_mode(self)
self.menu.change_menu(self.pt_cnt)
if co3d is not None:
if not in_ref_pts(self, co3d):
self.pts[self.grab_pt].co3d = co3d
else:
swap_ref_pts(self, self.grab_pt, self.swap_pt)
self.swap_pt = None
self.grab_pt = None
updatelock_pts(self, self.pts)
set_meas_btn(self)
else: # no grab or mod point
if self.shift_held:
if self.pt_cnt < 3:
new_select_multi(self)
if in_ref_pts(self, self.multi_tmp.get_co(), self.mod_pt):
self.report({'WARNING'}, 'Points overlap.')
self.pts[self.mod_pt].co3d = self.multi_tmp.get_co()
self.menu.change_menu(self.pt_cnt)
else:
add_select(self)
# todo : see if this is really a good solution...
if self.mod_pt is None:
set_help_text(self, "CLICK")
else:
set_help_text(self, "MULTI")
#===========================
# Point Place or Grab Mode
#===========================
elif self.mod_pt is None:
if self.overlap_idx is None: # no point overlap
if not self.shift_held:
if self.grab_pt is not None:
found_pt = find_closest_point(self.mouse_co)
if found_pt is not None:
if not in_ref_pts(self, found_pt):
self.pts[self.grab_pt].co3d = found_pt
self.grab_pt = None
if self.pt_cnt > 1:
updatelock_pts(self, self.pts)
set_mouse_highlight(self)
set_meas_btn(self)
set_help_text(self, "CLICK")
elif self.pt_cnt < 3:
found_pt = find_closest_point(self.mouse_co)
if found_pt is not None:
if not in_ref_pts(self, found_pt):
self.pts[self.pt_cnt].co3d = found_pt
self.pt_cnt += 1
self.menu.change_menu(self.pt_cnt)
if self.pt_cnt > 1:
updatelock_pts(self, self.pts)
#if self.pt_cnt
set_mouse_highlight(self)
set_meas_btn(self)
set_help_text(self, "CLICK")
''' Begin Debug
cnt = self.pt_cnt - 1
pt_fnd_str = str(self.pts[cnt].co3d)
pt_fnd_str = pt_fnd_str.replace("<Vector ", "Vector(")
pt_fnd_str = pt_fnd_str.replace(">", ")")
print("ref_pt_" + str(cnt) + ' =', pt_fnd_str)
#print("ref pt added:", self.cnt, "cnt:", self.cnt+1)
End Debug '''
else: # overlap
if self.grab_pt is not None:
if not self.shift_held:
if self.grab_pt != self.overlap_idx:
swap_ref_pts(self, self.grab_pt, self.overlap_idx)
set_meas_btn(self)
self.grab_pt = None
if self.pt_cnt > 1:
updatelock_pts(self, self.pts)
set_mouse_highlight(self)
set_meas_btn(self)
set_help_text(self, "CLICK")
elif not self.shift_held:
# overlap and shift not held == remove point
rem_ref_pt(self, self.overlap_idx)
set_meas_btn(self)
set_help_text(self, "CLICK")
else: # shift_held
# enable multi point mode
self.mod_pt = self.overlap_idx
self.multi_tmp.reset(self.pts[self.mod_pt].co3d)
self.highlight_mouse = True
set_help_text(self, "MULTI")
#===========================
# Mod Ref Point Mode
#===========================
else: # mod_pt exists
if self.overlap_idx is None: # no point overlap
if not self.shift_held:
# attempt to add new point to multi_tmp
found_pt = find_closest_point(self.mouse_co)
if found_pt is not None:
self.multi_tmp.try_add(found_pt)
mult_co3d = self.multi_tmp.get_co()
if in_ref_pts(self, mult_co3d, self.mod_pt):
self.report({'WARNING'}, 'Points overlap.')
self.pts[self.mod_pt].co3d = mult_co3d
else: # shift_held, exit multi_tmp
exit_multi_mode(self)
else: # overlap multi_tmp
if not self.shift_held:
# remove multi_tmp point
self.multi_tmp.rem_pt(self.overlap_idx)
# if all multi_tmp points removed,
# exit multi mode, remove edited point
if self.multi_tmp.co3d is None:
rem_ref_pt(self, self.mod_pt)
self.mod_pt = None
set_meas_btn(self)
set_help_text(self, "CLICK")
elif in_ref_pts(self, self.multi_tmp.co3d, self.mod_pt):
self.report({'WARNING'}, 'Points overlap.')
self.pts[self.mod_pt].co3d = self.multi_tmp.get_co()
else:
self.pts[self.mod_pt].co3d = self.multi_tmp.get_co()
else: # shift_held
exit_multi_mode(self)
if event.type == 'C' and event.value == 'PRESS':
#print("Pressed C\n") # debug
axis_key_check(self, None)
elif event.type == 'X' and event.value == 'PRESS':
#print("Pressed X\n") # debug
axis_key_check(self, 'X')
elif event.type == 'Y' and event.value == 'PRESS':
#print("Pressed Y\n") # debug
axis_key_check(self, 'Y')
elif event.type == 'Z' and event.value == 'PRESS':
#print("Pressed Z\n") # debug
axis_key_check(self, 'Z')
'''
elif event.type == 'D' and event.value == 'RELEASE':
# open debug console
__import__('code').interact(local=dict(globals(), **locals()))
'''
elif event.type == 'G' and event.value == 'RELEASE':
# if already in grab mode, cancel grab
if self.grab_pt is not None:
self.grab_pt = None
set_mouse_highlight(self)
set_help_text(self, "CLICK")
# else enable grab mode (if possible)
elif self.mod_pt is None:
if self.overlap_idx is not None:
self.grab_pt = self.overlap_idx
self.highlight_mouse = False
set_help_text(self, "GRAB")
elif event.type in {'ESC'} and event.value == 'RELEASE':
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
exit_addon(self)
return {'CANCELLED'}
if self.force_quit:
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
exit_addon(self)
return {'FINISHED'}
# if the addon_mode is WAIT_FOR_POPUP, wait on POPUP to disable
# popup_active, then run process_popup_input
# would prefer not to do pop-up check inside draw_callback, but not sure
# how else to check for input. need higher level "input handler" class?
if self.addon_mode == WAIT_FOR_POPUP:
if not popup_active:
process_popup_input(self)
set_help_text(self, "CLICK")
elif self.addon_mode == GET_0_OR_180:
choose_0_or_180(TransDat.lock_pts[2], TransDat.rot_pt_pos,
TransDat.rot_pt_neg, TransDat.ang_diff_r, self.mouse_co)
return {'RUNNING_MODAL'}
def invoke(self, context, event):
if context.area.type == 'VIEW_3D':
args = (self, context)
# Add the region OpenGL drawing callback
# draw in view space with 'POST_VIEW' and 'PRE_VIEW'
self._handle = bpy.types.SpaceView3D.draw_handler_add(
draw_callback_px, args, 'WINDOW', 'POST_PIXEL')
self.settings_backup = backup_blender_settings()
self.mouse_co = Vector((event.mouse_region_x, event.mouse_region_y))
self.rtoolsw = get_reg_overlap() # region tools (toolbar) width
self.highlight_mouse = True # draw ref point on mouse
self.pts = []
self.pt_cnt = 0
self.lk_pts = []
self.multi_tmp = TempPoint()
self.meas_btn = ViewButton(Colr.red, Colr.white, 18, Colr.white, (0, 20))
self.add_rm_btn = ViewButton(Colr.red, Colr.white, 18, Colr.white, (190, 36))
self.overlap_idx = None
self.shift_held = False
#self.debug_flag = False
self.mod_pt = None
self.first_run = event.type in {'RET', 'LEFTMOUSE'} and event.value != 'RELEASE'
self.force_quit = False
self.grab_pt = None
self.new_free_co = ()
self.swap_pt = None
self.addon_mode = CLICK_CHECK
self.transf_type = "" # transform type
#self.pt_find_md = SLOW3DTO2D # point find mode
self.lmb_held = False
self.menu = MenuHandler("Set Measaure", 18, Colr.yellow, \
Colr.white, self.rtoolsw, context.region)
self.menu.add_menu(["Move", "Scale"])
self.menu.add_menu(["Rotate"])
context.window_manager.modal_handler_add(self)
init_blender_settings()
init_ref_pts(self)
set_transform_data_none()
editmode_refresh()
#print("Add-on started") # debug
self.add_rm_btn.set_text("Add Selected")
set_help_text(self, "CLICK")
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'}, "View3D not found, cannot run operator")
return {'CANCELLED'}