Files
core/svx/source/svdraw/svdotextdecomposition.cxx
Armin Le Grand (collabora) 624690f479 Revert "tdf#167511 correctly apply Color in HighContrast mode to text II"
This reverts commit d6a3d30859.
Need to fix differently

Change-Id: Ifaf6fbc37eaef95b15ba762978e4ca6b0ca82000
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/188530
Tested-by: Jenkins
Reviewed-by: Armin Le Grand <Armin.Le.Grand@me.com>
2025-07-30 13:22:39 +02:00

1165 lines
48 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <svx/compatflags.hxx>
#include <svx/svdetc.hxx>
#include <svx/svdoutl.hxx>
#include <svx/svdpage.hxx>
#include <svx/svdotext.hxx>
#include <svx/svdmodel.hxx>
#include <svx/sdasitm.hxx>
#include <textchain.hxx>
#include <textchainflow.hxx>
#include <svx/sdtacitm.hxx>
#include <svx/sdtayitm.hxx>
#include <svx/sdtaiitm.hxx>
#include <svx/sdtaaitm.hxx>
#include <svx/xfillit0.hxx>
#include <svx/xbtmpit.hxx>
#include <basegfx/vector/b2dvector.hxx>
#include <sdr/primitive2d/sdrtextprimitive2d.hxx>
#include <basegfx/range/b2drange.hxx>
#include <editeng/eeitem.hxx>
#include <editeng/editstat.hxx>
#include <editeng/smallcaps.hxx>
#include <editeng/StripPortionsHelper.hxx>
#include <tools/helpers.hxx>
#include <svl/itemset.hxx>
#include <drawinglayer/animation/animationtiming.hxx>
#include <basegfx/color/bcolor.hxx>
#include <vcl/svapp.hxx>
#include <editeng/escapementitem.hxx>
#include <editeng/svxenum.hxx>
#include <editeng/flditem.hxx>
#include <editeng/adjustitem.hxx>
#include <drawinglayer/primitive2d/texthierarchyprimitive2d.hxx>
#include <drawinglayer/primitive2d/graphicprimitive2d.hxx>
#include <drawinglayer/primitive2d/textlayoutdevice.hxx>
#include <svx/unoapi.hxx>
#include <drawinglayer/geometry/viewinformation2d.hxx>
#include <editeng/outlobj.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <sal/log.hxx>
#include <osl/diagnose.h>
#include <comphelper/lok.hxx>
using namespace com::sun::star;
// primitive decompositions
void SdrTextObj::impDecomposeContourTextPrimitive(
drawinglayer::primitive2d::Primitive2DContainer& rTarget,
const drawinglayer::primitive2d::SdrContourTextPrimitive2D& rSdrContourTextPrimitive,
const drawinglayer::geometry::ViewInformation2D& aViewInformation) const
{
basegfx::B2DHomMatrix aObjectMatrix = rSdrContourTextPrimitive.getObjectTransform();
basegfx::B2DPolyPolygon aPolyPolygon(rSdrContourTextPrimitive.getUnitPolyPolygon());
// decompose aObjectMatrix
basegfx::B2DTuple aScale, aTranslate;
double fRotate, fShearX;
aObjectMatrix.decompose(aScale, aTranslate, fRotate, fShearX);
// tdf#84507 The aPolyPolygon is not suitable for the text in case of rotate or shear.
if (!basegfx::fTools::equalZero(fRotate) || !basegfx::fTools::equalZero(fShearX))
{
// unitPolyPolygon was build by inverse(aObjectMatrix) * PolyPolygon.
// Restore to PolyPolygon.
aPolyPolygon.transform(aObjectMatrix);
// outliner expects an unrotated, unsheared polypolygon with top-left in origin.
// Remember top-left of aPolyPolygon.
basegfx::B2DTuple aTargetLeftTop = aPolyPolygon.getB2DRange().getMinimum();
// Remove rotation if any
basegfx::B2DHomMatrix aRemoveRotShear;
if (!basegfx::fTools::equalZero(fRotate))
aRemoveRotShear *= basegfx::utils::createRotateB2DHomMatrix(-fRotate);
// Remove shear if any
if (!basegfx::fTools::equalZero(fShearX))
aRemoveRotShear *= basegfx::utils::createShearXB2DHomMatrix(-fShearX);
aPolyPolygon.transform(aRemoveRotShear);
// Move Top/Left to origin
basegfx::B2DRange aBoundRange = aPolyPolygon.getB2DRange();
aPolyPolygon.translate(-aBoundRange.getMinimum());
// Calculate the translation needed to bring the text to the original position of
// aPolyPolygon.
basegfx::B2DPolyPolygon aTemp(aPolyPolygon);
aTemp.transform(
basegfx::utils::createShearXRotateTranslateB2DHomMatrix(fShearX, fRotate, 0.0, 0.0));
basegfx::B2DTuple aTempLeftTop = aTemp.getB2DRange().getMinimum();
aTranslate = aTargetLeftTop - aTempLeftTop;
}
else
{
// scale up to original size
aPolyPolygon.transform(
basegfx::utils::createScaleB2DHomMatrix(fabs(aScale.getX()), fabs(aScale.getY())));
}
// prepare outliner
SolarMutexGuard aSolarGuard;
SdrOutliner& rOutliner = ImpGetDrawOutliner();
const Size aNullSize;
rOutliner.SetPaperSize(aNullSize);
rOutliner.SetPolygon(aPolyPolygon);
rOutliner.SetUpdateLayout(true);
rOutliner.SetText(rSdrContourTextPrimitive.getOutlinerParaObject());
// set visualizing page at Outliner; needed e.g. for PageNumberField decomposition
rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage()));
// prepare matrices to apply to newly created primitives
basegfx::B2DHomMatrix aNewTransformA;
// East Asian vertical writing mode needs text start at TopRight.
const OutlinerParaObject& rOutlinerParaObject
= rSdrContourTextPrimitive.getOutlinerParaObject();
const bool bVerticalWriting(rOutlinerParaObject.IsEffectivelyVertical());
const bool bTopToBottom(rOutlinerParaObject.IsTopToBottom());
if (bVerticalWriting && bTopToBottom)
{
const double fStartInX = aPolyPolygon.getB2DRange().getMaximum().getX();
aNewTransformA *= basegfx::utils::createTranslateB2DHomMatrix(fStartInX, 0.0);
}
// mirroring. We are now in the polygon sizes. When mirroring in X and Y,
// move the null point which was top left to bottom right.
const bool bMirrorX(aScale.getX() < 0.0);
const bool bMirrorY(aScale.getY() < 0.0);
// in-between the translations of the single primitives will take place. Afterwards,
// the object's transformations need to be applied
const basegfx::B2DHomMatrix aNewTransformB(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix(
bMirrorX ? -1.0 : 1.0, bMirrorY ? -1.0 : 1.0,
fShearX, fRotate, aTranslate.getX(), aTranslate.getY()));
// now break up text primitives. If it has a fat stroke, createTextPrimitive() has created a
// ScaledUnitPolyPolygon. Thus aPolyPolygon might be smaller than aScale from aObjectMatrix. We
// use this smaller size for the text area, otherwise the text will reach into the stroke.
TextHierarchyBreakupContourText aBreakup(
rOutliner,
aNewTransformA,
aNewTransformB,
aPolyPolygon.getB2DRange().getRange());
rOutliner.StripPortions(aBreakup);
rTarget = aBreakup.getTextPortionPrimitives();
// cleanup outliner
rOutliner.Clear();
rOutliner.setVisualizedPage(nullptr);
}
void SdrTextObj::impDecomposeAutoFitTextPrimitive(
drawinglayer::primitive2d::Primitive2DContainer& rTarget,
const drawinglayer::primitive2d::SdrAutoFitTextPrimitive2D& rSdrAutofitTextPrimitive,
const drawinglayer::geometry::ViewInformation2D& aViewInformation) const
{
// decompose matrix to have position and size of text
basegfx::B2DVector aScale, aTranslate;
double fRotate, fShearX;
rSdrAutofitTextPrimitive.getTextRangeTransform().decompose(aScale, aTranslate, fRotate, fShearX);
// use B2DRange aAnchorTextRange for calculations
basegfx::B2DRange aAnchorTextRange(aTranslate);
aAnchorTextRange.expand(aTranslate + aScale);
// prepare outliner
const SfxItemSet& rTextItemSet = rSdrAutofitTextPrimitive.getSdrText()->GetItemSet();
SolarMutexGuard aSolarGuard;
SdrOutliner& rOutliner = ImpGetDrawOutliner();
SdrTextVertAdjust eVAdj = GetTextVerticalAdjust(rTextItemSet);
SdrTextHorzAdjust eHAdj = GetTextHorizontalAdjust(rTextItemSet);
const EEControlBits nOriginalControlWord(rOutliner.GetControlWord());
const Size aNullSize;
// set visualizing page at Outliner; needed e.g. for PageNumberField decomposition
rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage()));
rOutliner.SetControlWord(nOriginalControlWord|EEControlBits::AUTOPAGESIZE|EEControlBits::STRETCHING);
rOutliner.SetMinAutoPaperSize(aNullSize);
rOutliner.SetMaxAutoPaperSize(Size(1000000,1000000));
// That color needs to be restored on leaving this method
Color aOriginalBackColor(rOutliner.GetBackgroundColor());
setSuitableOutlinerBg(rOutliner);
// add one to range sizes to get back to the old Rectangle and outliner measurements
const sal_uInt32 nAnchorTextWidth(basegfx::fround<sal_uInt32>(aAnchorTextRange.getWidth() + 1));
const sal_uInt32 nAnchorTextHeight(basegfx::fround<sal_uInt32>(aAnchorTextRange.getHeight() + 1));
const OutlinerParaObject& rOutlinerParaObject(rSdrAutofitTextPrimitive.getOutlinerParaObject());
const bool bVerticalWriting(rOutlinerParaObject.IsEffectivelyVertical());
const bool bTopToBottom(rOutlinerParaObject.IsTopToBottom());
const Size aAnchorTextSize(Size(nAnchorTextWidth, nAnchorTextHeight));
if(rSdrAutofitTextPrimitive.getWordWrap() || IsTextFrame())
{
rOutliner.SetMaxAutoPaperSize(aAnchorTextSize);
}
if(SDRTEXTHORZADJUST_BLOCK == eHAdj && !bVerticalWriting)
{
rOutliner.SetMinAutoPaperSize(Size(nAnchorTextWidth, 0));
rOutliner.SetMinColumnWrapHeight(nAnchorTextHeight);
}
if(SDRTEXTVERTADJUST_BLOCK == eVAdj && bVerticalWriting)
{
rOutliner.SetMinAutoPaperSize(Size(0, nAnchorTextHeight));
rOutliner.SetMinColumnWrapHeight(nAnchorTextWidth);
}
rOutliner.SetPaperSize(aAnchorTextSize);
rOutliner.SetUpdateLayout(true);
rOutliner.SetText(rOutlinerParaObject);
setupAutoFitText(rOutliner, aAnchorTextSize);
// set visualizing page at Outliner; needed e.g. for PageNumberField decomposition
rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage()));
// Do not forget to set FixedCellHeight, else the line heights will not be correct,
// see impDecomposeBlockTextPrimitive or impDecomposeStretchTextPrimitive in this
// file. The visualization for paint and in EditMode would be different. Since
// SetFixedCellHeight *is* used/done in ::BegTextEdit the error is that it is *not*
// done here (in contrast to BlockText and StretchText)
rOutliner.SetFixedCellHeight(rSdrAutofitTextPrimitive.isFixedCellHeight());
// now get back the layouted text size from outliner
const Size aOutlinerTextSize(rOutliner.GetPaperSize());
const basegfx::B2DVector aOutlinerScale(aOutlinerTextSize.Width(), aOutlinerTextSize.Height());
basegfx::B2DVector aAdjustTranslate(0.0, 0.0);
// correct horizontal translation using the now known text size
if(SDRTEXTHORZADJUST_CENTER == eHAdj || SDRTEXTHORZADJUST_RIGHT == eHAdj)
{
const double fFree(aAnchorTextRange.getWidth() - aOutlinerScale.getX());
if(SDRTEXTHORZADJUST_CENTER == eHAdj)
{
aAdjustTranslate.setX(fFree / 2.0);
}
if(SDRTEXTHORZADJUST_RIGHT == eHAdj)
{
aAdjustTranslate.setX(fFree);
}
}
// correct vertical translation using the now known text size
if(SDRTEXTVERTADJUST_CENTER == eVAdj || SDRTEXTVERTADJUST_BOTTOM == eVAdj)
{
const double fFree(aAnchorTextRange.getHeight() - aOutlinerScale.getY());
if(SDRTEXTVERTADJUST_CENTER == eVAdj)
{
aAdjustTranslate.setY(fFree / 2.0);
}
if(SDRTEXTVERTADJUST_BOTTOM == eVAdj)
{
aAdjustTranslate.setY(fFree);
}
}
// prepare matrices to apply to newly created primitives. aNewTransformA
// will get coordinates in aOutlinerScale size and positive in X, Y.
basegfx::B2DHomMatrix aNewTransformA;
basegfx::B2DHomMatrix aNewTransformB;
// translate relative to given primitive to get same rotation and shear
// as the master shape we are working on. For vertical, use the top-right
// corner
const double fStartInX(bVerticalWriting && bTopToBottom ? aAdjustTranslate.getX() + aOutlinerScale.getX() : aAdjustTranslate.getX());
const double fStartInY(bVerticalWriting && !bTopToBottom ? aAdjustTranslate.getY() + aOutlinerScale.getY() : aAdjustTranslate.getY());
aNewTransformA.translate(fStartInX, fStartInY);
// mirroring. We are now in aAnchorTextRange sizes. When mirroring in X and Y,
// move the null point which was top left to bottom right.
const bool bMirrorX(aScale.getX() < 0.0);
const bool bMirrorY(aScale.getY() < 0.0);
aNewTransformB.scale(bMirrorX ? -1.0 : 1.0, bMirrorY ? -1.0 : 1.0);
// in-between the translations of the single primitives will take place. Afterwards,
// the object's transformations need to be applied
aNewTransformB.shearX(fShearX);
aNewTransformB.rotate(fRotate);
aNewTransformB.translate(aTranslate.getX(), aTranslate.getY());
basegfx::B2DRange aClipRange;
// now break up text primitives.
TextHierarchyBreakupBlockText aBreakup(
rOutliner,
aNewTransformA,
aNewTransformB,
aClipRange);
rOutliner.StripPortions(aBreakup);
rTarget = aBreakup.getTextPortionPrimitives();
// cleanup outliner
rOutliner.SetBackgroundColor(aOriginalBackColor);
rOutliner.Clear();
rOutliner.setVisualizedPage(nullptr);
rOutliner.SetControlWord(nOriginalControlWord);
}
// Resolves: fdo#35779 set background color of this shape as the editeng background if there
// is one. Check the shape itself, then the host page, then that page's master page.
bool SdrObject::setSuitableOutlinerBg(::Outliner& rOutliner) const
{
const SfxItemSet* pBackgroundFillSet = getBackgroundFillSet();
if (drawing::FillStyle_NONE != pBackgroundFillSet->Get(XATTR_FILLSTYLE).GetValue())
{
Color aColor(GetDraftFillColor(*pBackgroundFillSet).value_or(rOutliner.GetBackgroundColor()));
rOutliner.SetBackgroundColor(aColor);
return true;
}
return false;
}
const SfxItemSet* SdrObject::getBackgroundFillSet() const
{
const SfxItemSet* pBackgroundFillSet = &GetObjectItemSet();
if (drawing::FillStyle_NONE == pBackgroundFillSet->Get(XATTR_FILLSTYLE).GetValue())
{
SdrPage* pOwnerPage(getSdrPageFromSdrObject());
if (pOwnerPage)
{
pBackgroundFillSet = &pOwnerPage->getSdrPageProperties().GetItemSet();
if (drawing::FillStyle_NONE == pBackgroundFillSet->Get(XATTR_FILLSTYLE).GetValue())
{
if (!pOwnerPage->IsMasterPage() && pOwnerPage->TRG_HasMasterPage())
{
// See unomodel.cxx: "It is guaranteed, that after a standard page the corresponding notes page follows."
bool notesPage = pOwnerPage->GetPageNum() % 2 == 0;
if (!comphelper::LibreOfficeKit::isActive() || !notesPage || !pOwnerPage->getSdrModelFromSdrPage().IsImpress())
pBackgroundFillSet = &pOwnerPage->TRG_GetMasterPage().getSdrPageProperties().GetItemSet();
else {
// See sdrmasterpagedescriptor.cxx: e.g. the Notes MasterPage has no StyleSheet set (and there maybe others).
if (pOwnerPage->getSdrModelFromSdrPage().GetPage(pOwnerPage->GetPageNum() - 1))
pBackgroundFillSet = &pOwnerPage->getSdrModelFromSdrPage().GetPage(pOwnerPage->GetPageNum() - 1)->TRG_GetMasterPage().getSdrPageProperties().GetItemSet();
else
pBackgroundFillSet = &pOwnerPage->TRG_GetMasterPage().getSdrPageProperties().GetItemSet();
}
}
}
}
}
return pBackgroundFillSet;
}
const Graphic* SdrObject::getFillGraphic() const
{
if(IsGroupObject()) // Doesn't make sense, and GetObjectItemSet() asserts.
return nullptr;
const SfxItemSet* pBackgroundFillSet = getBackgroundFillSet();
if (drawing::FillStyle_BITMAP != pBackgroundFillSet->Get(XATTR_FILLSTYLE).GetValue())
return nullptr;
return &pBackgroundFillSet->Get(XATTR_FILLBITMAP).GetGraphicObject().GetGraphic();
}
void SdrTextObj::impDecomposeBlockTextPrimitive(
drawinglayer::primitive2d::Primitive2DContainer& rTarget,
const drawinglayer::primitive2d::SdrBlockTextPrimitive2D& rSdrBlockTextPrimitive,
const drawinglayer::geometry::ViewInformation2D& aViewInformation) const
{
// decompose matrix to have position and size of text
basegfx::B2DVector aScale, aTranslate;
double fRotate, fShearX;
rSdrBlockTextPrimitive.getTextRangeTransform().decompose(aScale, aTranslate, fRotate, fShearX);
// use B2DRange aAnchorTextRange for calculations
basegfx::B2DRange aAnchorTextRange(aTranslate);
aAnchorTextRange.expand(aTranslate + aScale);
// prepare outliner
const bool bIsCell(rSdrBlockTextPrimitive.getCellText());
SolarMutexGuard aSolarGuard;
SdrOutliner& rOutliner = ImpGetDrawOutliner();
SdrTextHorzAdjust eHAdj = rSdrBlockTextPrimitive.getSdrTextHorzAdjust();
SdrTextVertAdjust eVAdj = rSdrBlockTextPrimitive.getSdrTextVertAdjust();
const EEControlBits nOriginalControlWord(rOutliner.GetControlWord());
const Size aNullSize;
// set visualizing page at Outliner; needed e.g. for PageNumberField decomposition
rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage()));
rOutliner.SetFixedCellHeight(rSdrBlockTextPrimitive.isFixedCellHeight());
rOutliner.SetControlWord(nOriginalControlWord|EEControlBits::AUTOPAGESIZE);
rOutliner.SetMinAutoPaperSize(aNullSize);
rOutliner.SetMaxAutoPaperSize(Size(1000000,1000000));
// That color needs to be restored on leaving this method
Color aOriginalBackColor(rOutliner.GetBackgroundColor());
setSuitableOutlinerBg(rOutliner);
// add one to range sizes to get back to the old Rectangle and outliner measurements
const sal_uInt32 nAnchorTextWidth(basegfx::fround<sal_uInt32>(aAnchorTextRange.getWidth() + 1));
const sal_uInt32 nAnchorTextHeight(basegfx::fround<sal_uInt32>(aAnchorTextRange.getHeight() + 1));
const bool bVerticalWriting(rSdrBlockTextPrimitive.getOutlinerParaObject().IsEffectivelyVertical());
const bool bTopToBottom(rSdrBlockTextPrimitive.getOutlinerParaObject().IsTopToBottom());
const Size aAnchorTextSize(Size(nAnchorTextWidth, nAnchorTextHeight));
if(bIsCell)
{
// cell text is formatted neither like a text object nor like an object
// text, so use a special setup here
rOutliner.SetMaxAutoPaperSize(aAnchorTextSize);
// #i106214# To work with an unchangeable PaperSize (CellSize in
// this case) Set(Min|Max)AutoPaperSize and SetPaperSize have to be used.
// #i106214# This was not completely correct; to still measure the real
// text height to allow vertical adjust (and vice versa for VerticalWritintg)
// only one aspect has to be set, but the other one to zero
if(bVerticalWriting)
{
// measure the horizontal text size
rOutliner.SetMinAutoPaperSize(Size(0, aAnchorTextSize.Height()));
}
else
{
// measure the vertical text size
rOutliner.SetMinAutoPaperSize(Size(aAnchorTextSize.Width(), 0));
}
rOutliner.SetPaperSize(aAnchorTextSize);
rOutliner.SetUpdateLayout(true);
rOutliner.SetText(rSdrBlockTextPrimitive.getOutlinerParaObject());
}
else
{
// check if block text is used (only one of them can be true)
const bool bHorizontalIsBlock(SDRTEXTHORZADJUST_BLOCK == eHAdj && !bVerticalWriting);
const bool bVerticalIsBlock(SDRTEXTVERTADJUST_BLOCK == eVAdj && bVerticalWriting);
// set minimal paper size horizontally/vertically if needed
if(bHorizontalIsBlock)
{
rOutliner.SetMinAutoPaperSize(Size(nAnchorTextWidth, 0));
rOutliner.SetMinColumnWrapHeight(nAnchorTextHeight);
}
else if(bVerticalIsBlock)
{
rOutliner.SetMinAutoPaperSize(Size(0, nAnchorTextHeight));
rOutliner.SetMinColumnWrapHeight(nAnchorTextWidth);
}
if((rSdrBlockTextPrimitive.getWordWrap() || IsTextFrame()) && !rSdrBlockTextPrimitive.getUnlimitedPage())
{
// #i103454# maximal paper size hor/ver needs to be limited to text
// frame size. If it's block text, still allow the 'other' direction
// to grow to get a correct real text size when using GetPaperSize().
// When just using aAnchorTextSize as maximum, GetPaperSize()
// would just return aAnchorTextSize again: this means, the wanted
// 'measurement' of the real size of block text would not work
Size aMaxAutoPaperSize(aAnchorTextSize);
// Usual processing - always grow in one of directions
bool bAllowGrowVertical = !bVerticalWriting;
bool bAllowGrowHorizontal = bVerticalWriting;
// Compatibility mode for tdf#99729
if (getSdrModelFromSdrObject().GetCompatibilityFlag(
SdrCompatibilityFlag::AnchoredTextOverflowLegacy))
{
bAllowGrowVertical = bHorizontalIsBlock;
bAllowGrowHorizontal = bVerticalIsBlock;
}
if (bAllowGrowVertical)
{
// allow to grow vertical for horizontal texts
aMaxAutoPaperSize.setHeight(1000000);
}
else if (bAllowGrowHorizontal)
{
// allow to grow horizontal for vertical texts
aMaxAutoPaperSize.setWidth(1000000);
}
rOutliner.SetMaxAutoPaperSize(aMaxAutoPaperSize);
}
rOutliner.SetPaperSize(aNullSize);
rOutliner.SetUpdateLayout(true);
rOutliner.SetText(rSdrBlockTextPrimitive.getOutlinerParaObject());
}
rOutliner.SetControlWord(nOriginalControlWord);
// now get back the layouted text size from outliner
const Size aOutlinerTextSize(rOutliner.GetPaperSize());
const basegfx::B2DVector aOutlinerScale(aOutlinerTextSize.Width(), aOutlinerTextSize.Height());
basegfx::B2DVector aAdjustTranslate(0.0, 0.0);
// For draw objects containing text correct hor/ver alignment if text is bigger
// than the object itself. Without that correction, the text would always be
// formatted to the left edge (or top edge when vertical) of the draw object.
if(!IsTextFrame() && !bIsCell)
{
if(aAnchorTextRange.getWidth() < aOutlinerScale.getX() && !bVerticalWriting)
{
// Horizontal case here. Correct only if eHAdj == SDRTEXTHORZADJUST_BLOCK,
// else the alignment is wanted.
if(SDRTEXTHORZADJUST_BLOCK == eHAdj)
{
SvxAdjust eAdjust = GetObjectItemSet().Get(EE_PARA_JUST).GetAdjust();
switch(eAdjust)
{
case SvxAdjust::Left: eHAdj = SDRTEXTHORZADJUST_LEFT; break;
case SvxAdjust::Right: eHAdj = SDRTEXTHORZADJUST_RIGHT; break;
case SvxAdjust::Center: eHAdj = SDRTEXTHORZADJUST_CENTER; break;
default: break;
}
}
}
if(aAnchorTextRange.getHeight() < aOutlinerScale.getY() && bVerticalWriting)
{
// Vertical case here. Correct only if eHAdj == SDRTEXTVERTADJUST_BLOCK,
// else the alignment is wanted.
if(SDRTEXTVERTADJUST_BLOCK == eVAdj)
{
eVAdj = SDRTEXTVERTADJUST_CENTER;
}
}
}
// correct horizontal translation using the now known text size
if(SDRTEXTHORZADJUST_CENTER == eHAdj || SDRTEXTHORZADJUST_RIGHT == eHAdj)
{
const double fFree(aAnchorTextRange.getWidth() - aOutlinerScale.getX());
if(SDRTEXTHORZADJUST_CENTER == eHAdj)
{
aAdjustTranslate.setX(fFree / 2.0);
}
if(SDRTEXTHORZADJUST_RIGHT == eHAdj)
{
aAdjustTranslate.setX(fFree);
}
}
const double fFreeVerticalSpace(aAnchorTextRange.getHeight() - aOutlinerScale.getY());
bool bClipVerticalTextOverflow = fFreeVerticalSpace < 0
&& GetObjectItemSet().Get(SDRATTR_TEXT_CLIPVERTOVERFLOW).GetValue();
// correct vertical translation using the now known text size
if((SDRTEXTVERTADJUST_CENTER == eVAdj || SDRTEXTVERTADJUST_BOTTOM == eVAdj)
&& !bClipVerticalTextOverflow)
{
if(SDRTEXTVERTADJUST_CENTER == eVAdj)
{
aAdjustTranslate.setY(fFreeVerticalSpace / 2.0);
}
if(SDRTEXTVERTADJUST_BOTTOM == eVAdj)
{
aAdjustTranslate.setY(fFreeVerticalSpace);
}
}
// prepare matrices to apply to newly created primitives. aNewTransformA
// will get coordinates in aOutlinerScale size and positive in X, Y.
// Translate relative to given primitive to get same rotation and shear
// as the master shape we are working on. For vertical, use the top-right
// corner
const double fStartInX(bVerticalWriting && bTopToBottom ? aAdjustTranslate.getX() + aOutlinerScale.getX() : aAdjustTranslate.getX());
const double fStartInY(bVerticalWriting && !bTopToBottom ? aAdjustTranslate.getY() + aOutlinerScale.getY() : aAdjustTranslate.getY());
basegfx::B2DHomMatrix aNewTransformA(basegfx::utils::createTranslateB2DHomMatrix(fStartInX, fStartInY));
// Apply the camera rotation. It have to be applied after adjustment of
// the text (top, bottom, center, left, right).
if(GetCameraZRotation() != 0)
{
// First find the text rect.
basegfx::B2DRange aTextRectangle(/*x1=*/aTranslate.getX() + aAdjustTranslate.getX(),
/*y1=*/aTranslate.getY() + aAdjustTranslate.getY(),
/*x2=*/aTranslate.getX() + aOutlinerScale.getX() - aAdjustTranslate.getX(),
/*y2=*/aTranslate.getY() + aOutlinerScale.getY() - aAdjustTranslate.getY());
// Rotate the text from the center point.
basegfx::B2DVector aTranslateToCenter(aTextRectangle.getWidth() / 2, aTextRectangle.getHeight() / 2);
aNewTransformA.translate(-aTranslateToCenter.getX(), -aTranslateToCenter.getY());
aNewTransformA.rotate(basegfx::deg2rad(360.0 - GetCameraZRotation() ));
aNewTransformA.translate(aTranslateToCenter.getX(), aTranslateToCenter.getY());
}
// mirroring. We are now in aAnchorTextRange sizes. When mirroring in X and Y,
// move the null point which was top left to bottom right.
const bool bMirrorX(aScale.getX() < 0.0);
const bool bMirrorY(aScale.getY() < 0.0);
// in-between the translations of the single primitives will take place. Afterwards,
// the object's transformations need to be applied
const basegfx::B2DHomMatrix aNewTransformB(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix(
bMirrorX ? -1.0 : 1.0, bMirrorY ? -1.0 : 1.0,
fShearX, fRotate, aTranslate.getX(), aTranslate.getY()));
// create ClipRange (if needed)
basegfx::B2DRange aClipRange;
if(bClipVerticalTextOverflow)
aClipRange = {0, 0, std::numeric_limits<double>::max(), aAnchorTextRange.getHeight()};
// now break up text primitives.
TextHierarchyBreakupBlockText aBreakup(
rOutliner,
aNewTransformA,
aNewTransformB,
aClipRange);
rOutliner.StripPortions(aBreakup);
rTarget = aBreakup.getTextPortionPrimitives();
// cleanup outliner
rOutliner.SetBackgroundColor(aOriginalBackColor);
rOutliner.Clear();
rOutliner.setVisualizedPage(nullptr);
}
void SdrTextObj::impDecomposeStretchTextPrimitive(
drawinglayer::primitive2d::Primitive2DContainer& rTarget,
const drawinglayer::primitive2d::SdrStretchTextPrimitive2D& rSdrStretchTextPrimitive,
const drawinglayer::geometry::ViewInformation2D& aViewInformation) const
{
// decompose matrix to have position and size of text
basegfx::B2DVector aScale, aTranslate;
double fRotate, fShearX;
rSdrStretchTextPrimitive.getTextRangeTransform().decompose(aScale, aTranslate, fRotate, fShearX);
// prepare outliner
SolarMutexGuard aSolarGuard;
SdrOutliner& rOutliner = ImpGetDrawOutliner();
const EEControlBits nOriginalControlWord(rOutliner.GetControlWord());
const Size aNullSize;
rOutliner.SetControlWord(nOriginalControlWord|EEControlBits::STRETCHING|EEControlBits::AUTOPAGESIZE);
rOutliner.SetFixedCellHeight(rSdrStretchTextPrimitive.isFixedCellHeight());
rOutliner.SetMinAutoPaperSize(aNullSize);
rOutliner.SetMaxAutoPaperSize(Size(1000000,1000000));
rOutliner.SetPaperSize(aNullSize);
rOutliner.SetUpdateLayout(true);
rOutliner.SetText(rSdrStretchTextPrimitive.getOutlinerParaObject());
// set visualizing page at Outliner; needed e.g. for PageNumberField decomposition
rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage()));
// now get back the laid out text size from outliner
const Size aOutlinerTextSize(rOutliner.CalcTextSize());
const basegfx::B2DVector aOutlinerScale(
aOutlinerTextSize.Width() == tools::Long(0) ? 1.0 : aOutlinerTextSize.Width(),
aOutlinerTextSize.Height() == tools::Long(0) ? 1.0 : aOutlinerTextSize.Height());
// prepare matrices to apply to newly created primitives
basegfx::B2DHomMatrix aNewTransformA;
// #i101957# Check for vertical text. If used, aNewTransformA
// needs to translate the text initially around object width to orient
// it relative to the topper right instead of the topper left
const bool bVertical(rSdrStretchTextPrimitive.getOutlinerParaObject().IsEffectivelyVertical());
const bool bTopToBottom(rSdrStretchTextPrimitive.getOutlinerParaObject().IsTopToBottom());
if(bVertical)
{
if(bTopToBottom)
aNewTransformA.translate(aScale.getX(), 0.0);
else
aNewTransformA.translate(0.0, aScale.getY());
}
// calculate global char stretching scale parameters. Use non-mirrored sizes
// to layout without mirroring
const double fScaleX(fabs(aScale.getX()) / aOutlinerScale.getX());
const double fScaleY(fabs(aScale.getY()) / aOutlinerScale.getY());
ScalingParameters aScalingParameters{fScaleX, fScaleY};
rOutliner.setScalingParameters(aScalingParameters);
// When mirroring in X and Y,
// move the null point which was top left to bottom right.
const bool bMirrorX(aScale.getX() < 0.0);
const bool bMirrorY(aScale.getY() < 0.0);
// in-between the translations of the single primitives will take place. Afterwards,
// the object's transformations need to be applied
const basegfx::B2DHomMatrix aNewTransformB(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix(
bMirrorX ? -1.0 : 1.0, bMirrorY ? -1.0 : 1.0,
fShearX, fRotate, aTranslate.getX(), aTranslate.getY()));
// now break up text primitives.
TextHierarchyBreakupOutliner aBreakup(
rOutliner,
aNewTransformA,
aNewTransformB);
rOutliner.StripPortions(aBreakup);
rTarget = aBreakup.getTextPortionPrimitives();
// cleanup outliner
rOutliner.SetControlWord(nOriginalControlWord);
rOutliner.Clear();
rOutliner.setVisualizedPage(nullptr);
}
// timing generators
#define ENDLESS_LOOP (0xffffffff)
#define ENDLESS_TIME (double(0xffffffff))
void SdrTextObj::impGetBlinkTextTiming(drawinglayer::animation::AnimationEntryList& rAnimList) const
{
if(SdrTextAniKind::Blink != GetTextAniKind())
return;
// get values
const SfxItemSet& rSet = GetObjectItemSet();
const sal_uInt32 nRepeat(static_cast<sal_uInt32>(rSet.Get(SDRATTR_TEXT_ANICOUNT).GetValue()));
double fDelay(static_cast<double>(rSet.Get(SDRATTR_TEXT_ANIDELAY).GetValue()));
if(0.0 == fDelay)
{
// use default
fDelay = 250.0;
}
// prepare loop and add
drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat : ENDLESS_LOOP);
drawinglayer::animation::AnimationEntryFixed aStart(fDelay, 0.0);
aLoop.append(aStart);
drawinglayer::animation::AnimationEntryFixed aEnd(fDelay, 1.0);
aLoop.append(aEnd);
rAnimList.append(aLoop);
// add stopped state if loop is not endless
if(0 != nRepeat)
{
bool bVisibleWhenStopped(rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE).GetValue());
drawinglayer::animation::AnimationEntryFixed aStop(ENDLESS_TIME, bVisibleWhenStopped ? 0.0 : 1.0);
rAnimList.append(aStop);
}
}
static void impCreateScrollTiming(const SfxItemSet& rSet, drawinglayer::animation::AnimationEntryList& rAnimList, bool bForward, double fTimeFullPath, double fFrequency)
{
bool bVisibleWhenStopped(rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE).GetValue());
bool bVisibleWhenStarted(rSet.Get(SDRATTR_TEXT_ANISTARTINSIDE).GetValue());
const sal_uInt32 nRepeat(rSet.Get(SDRATTR_TEXT_ANICOUNT).GetValue());
if(bVisibleWhenStarted)
{
// move from center to outside
drawinglayer::animation::AnimationEntryLinear aInOut(fTimeFullPath * 0.5, fFrequency, 0.5, bForward ? 1.0 : 0.0);
rAnimList.append(aInOut);
}
// loop. In loop, move through
drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat : ENDLESS_LOOP);
drawinglayer::animation::AnimationEntryLinear aThrough(fTimeFullPath, fFrequency, bForward ? 0.0 : 1.0, bForward ? 1.0 : 0.0);
aLoop.append(aThrough);
rAnimList.append(aLoop);
if(0 != nRepeat && bVisibleWhenStopped)
{
// move from outside to center
drawinglayer::animation::AnimationEntryLinear aOutIn(fTimeFullPath * 0.5, fFrequency, bForward ? 0.0 : 1.0, 0.5);
rAnimList.append(aOutIn);
// add timing for staying at the end
drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5);
rAnimList.append(aEnd);
}
}
static void impCreateAlternateTiming(const SfxItemSet& rSet, drawinglayer::animation::AnimationEntryList& rAnimList, double fRelativeTextLength, bool bForward, double fTimeFullPath, double fFrequency)
{
if(basegfx::fTools::more(fRelativeTextLength, 0.5))
{
// this is the case when fTextLength > fFrameLength, text is bigger than animation frame.
// In that case, correct direction
bForward = !bForward;
}
const double fStartPosition(bForward ? fRelativeTextLength : 1.0 - fRelativeTextLength);
const double fEndPosition(bForward ? 1.0 - fRelativeTextLength : fRelativeTextLength);
bool bVisibleWhenStarted(rSet.Get(SDRATTR_TEXT_ANISTARTINSIDE).GetValue());
const sal_uInt32 nRepeat(rSet.Get(SDRATTR_TEXT_ANICOUNT).GetValue());
if(!bVisibleWhenStarted)
{
// move from outside to center
drawinglayer::animation::AnimationEntryLinear aOutIn(fTimeFullPath * 0.5, fFrequency, bForward ? 0.0 : 1.0, 0.5);
rAnimList.append(aOutIn);
}
// loop. In loop, move out and in again. fInnerMovePath may be negative when text is bigger then frame,
// so use absolute value
const double fInnerMovePath(fabs(1.0 - (fRelativeTextLength * 2.0)));
const double fTimeForInnerPath(fTimeFullPath * fInnerMovePath);
const double fHalfInnerPath(fTimeForInnerPath * 0.5);
const sal_uInt32 nDoubleRepeat(nRepeat / 2L);
if(nDoubleRepeat || 0 == nRepeat)
{
// double forth and back loop
drawinglayer::animation::AnimationEntryLoop aLoop(nDoubleRepeat ? nDoubleRepeat : ENDLESS_LOOP);
drawinglayer::animation::AnimationEntryLinear aTime0(fHalfInnerPath, fFrequency, 0.5, fEndPosition);
aLoop.append(aTime0);
drawinglayer::animation::AnimationEntryLinear aTime1(fTimeForInnerPath, fFrequency, fEndPosition, fStartPosition);
aLoop.append(aTime1);
drawinglayer::animation::AnimationEntryLinear aTime2(fHalfInnerPath, fFrequency, fStartPosition, 0.5);
aLoop.append(aTime2);
rAnimList.append(aLoop);
}
if(nRepeat % 2L)
{
// repeat is uneven, so we need one more forth and back to center
drawinglayer::animation::AnimationEntryLinear aTime0(fHalfInnerPath, fFrequency, 0.5, fEndPosition);
rAnimList.append(aTime0);
drawinglayer::animation::AnimationEntryLinear aTime1(fHalfInnerPath, fFrequency, fEndPosition, 0.5);
rAnimList.append(aTime1);
}
if(0 == nRepeat)
return;
bool bVisibleWhenStopped(rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE).GetValue());
if(bVisibleWhenStopped)
{
// add timing for staying at the end
drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5);
rAnimList.append(aEnd);
}
else
{
// move from center to outside
drawinglayer::animation::AnimationEntryLinear aInOut(fTimeFullPath * 0.5, fFrequency, 0.5, bForward ? 1.0 : 0.0);
rAnimList.append(aInOut);
}
}
static void impCreateSlideTiming(const SfxItemSet& rSet, drawinglayer::animation::AnimationEntryList& rAnimList, bool bForward, double fTimeFullPath, double fFrequency)
{
// move in from outside, start outside
const double fStartPosition(bForward ? 0.0 : 1.0);
const sal_uInt32 nRepeat(rSet.Get(SDRATTR_TEXT_ANICOUNT).GetValue());
// move from outside to center
drawinglayer::animation::AnimationEntryLinear aOutIn(fTimeFullPath * 0.5, fFrequency, fStartPosition, 0.5);
rAnimList.append(aOutIn);
// loop. In loop, move out and in again
if(nRepeat > 1 || 0 == nRepeat)
{
drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat - 1 : ENDLESS_LOOP);
drawinglayer::animation::AnimationEntryLinear aTime0(fTimeFullPath * 0.5, fFrequency, 0.5, fStartPosition);
aLoop.append(aTime0);
drawinglayer::animation::AnimationEntryLinear aTime1(fTimeFullPath * 0.5, fFrequency, fStartPosition, 0.5);
aLoop.append(aTime1);
rAnimList.append(aLoop);
}
// always visible when stopped, so add timing for staying at the end when not endless
if(0 != nRepeat)
{
drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5);
rAnimList.append(aEnd);
}
}
void SdrTextObj::impGetScrollTextTiming(drawinglayer::animation::AnimationEntryList& rAnimList, double fFrameLength, double fTextLength) const
{
const SdrTextAniKind eAniKind(GetTextAniKind());
if(SdrTextAniKind::Scroll != eAniKind && SdrTextAniKind::Alternate != eAniKind && SdrTextAniKind::Slide != eAniKind)
return;
// get data. Goal is to calculate fTimeFullPath which is the time needed to
// move animation from (0.0) to (1.0) state
const SfxItemSet& rSet = GetObjectItemSet();
double fAnimationDelay(static_cast<double>(rSet.Get(SDRATTR_TEXT_ANIDELAY).GetValue()));
double fSingleStepWidth(static_cast<double>(rSet.Get(SDRATTR_TEXT_ANIAMOUNT).GetValue()));
const SdrTextAniDirection eDirection(GetTextAniDirection());
const bool bForward(SdrTextAniDirection::Right == eDirection || SdrTextAniDirection::Down == eDirection);
if(basegfx::fTools::equalZero(fAnimationDelay))
{
// default to 1/20 second
fAnimationDelay = 50.0;
}
if (fSingleStepWidth < 0.0)
{
// data is in pixels, convert to logic. Imply 96 dpi.
// It makes no sense to keep the view-transformation centered
// definitions, so get rid of them here.
fSingleStepWidth = o3tl::convert(-fSingleStepWidth, o3tl::Length::px, o3tl::Length::mm100);
}
if(basegfx::fTools::equalZero(fSingleStepWidth))
{
// default to 1 millimeter
fSingleStepWidth = 100.0;
}
// use the length of the full animation path and the number of steps
// to get the full path time
const double fFullPathLength(fFrameLength + fTextLength);
const double fNumberOfSteps(fFullPathLength / fSingleStepWidth);
double fTimeFullPath(fNumberOfSteps * fAnimationDelay);
if(fTimeFullPath < fAnimationDelay)
{
fTimeFullPath = fAnimationDelay;
}
switch(eAniKind)
{
case SdrTextAniKind::Scroll :
{
impCreateScrollTiming(rSet, rAnimList, bForward, fTimeFullPath, fAnimationDelay);
break;
}
case SdrTextAniKind::Alternate :
{
double fRelativeTextLength(fTextLength / (fFrameLength + fTextLength));
impCreateAlternateTiming(rSet, rAnimList, fRelativeTextLength, bForward, fTimeFullPath, fAnimationDelay);
break;
}
case SdrTextAniKind::Slide :
{
impCreateSlideTiming(rSet, rAnimList, bForward, fTimeFullPath, fAnimationDelay);
break;
}
default : break; // SdrTextAniKind::NONE, SdrTextAniKind::Blink
}
}
void SdrTextObj::impHandleChainingEventsDuringDecomposition(SdrOutliner &rOutliner) const
{
if (GetTextChain()->GetNilChainingEvent(this))
return;
GetTextChain()->SetNilChainingEvent(this, true);
TextChainFlow aTxtChainFlow(const_cast<SdrTextObj*>(this));
bool bIsOverflow;
#ifdef DBG_UTIL
// Some debug output
size_t nObjCount(getSdrPageFromSdrObject()->GetObjCount());
for (size_t i = 0; i < nObjCount; i++)
{
SdrTextObj* pCurObj(DynCastSdrTextObj(getSdrPageFromSdrObject()->GetObj(i)));
if(pCurObj == this)
{
SAL_INFO("svx.chaining", "Working on TextBox " << i);
break;
}
}
#endif
aTxtChainFlow.CheckForFlowEvents(&rOutliner);
if (aTxtChainFlow.IsUnderflow() && !IsInEditMode())
{
// underflow-induced overflow
aTxtChainFlow.ExecuteUnderflow(&rOutliner);
bIsOverflow = aTxtChainFlow.IsOverflow();
} else {
// standard overflow (no underflow before)
bIsOverflow = aTxtChainFlow.IsOverflow();
}
if (bIsOverflow && !IsInEditMode()) {
// Initialize Chaining Outliner
SdrOutliner &rChainingOutl(getSdrModelFromSdrObject().GetChainingOutliner(this));
ImpInitDrawOutliner( rChainingOutl );
rChainingOutl.SetUpdateLayout(true);
// We must pass the chaining outliner otherwise we would mess up decomposition
aTxtChainFlow.ExecuteOverflow(&rOutliner, &rChainingOutl);
}
GetTextChain()->SetNilChainingEvent(this, false);
}
void SdrTextObj::impDecomposeChainedTextPrimitive(
drawinglayer::primitive2d::Primitive2DContainer& rTarget,
const drawinglayer::primitive2d::SdrChainedTextPrimitive2D& rSdrChainedTextPrimitive,
const drawinglayer::geometry::ViewInformation2D& aViewInformation) const
{
// decompose matrix to have position and size of text
basegfx::B2DVector aScale, aTranslate;
double fRotate, fShearX;
rSdrChainedTextPrimitive.getTextRangeTransform().decompose(aScale, aTranslate, fRotate, fShearX);
// use B2DRange aAnchorTextRange for calculations
basegfx::B2DRange aAnchorTextRange(aTranslate);
aAnchorTextRange.expand(aTranslate + aScale);
// prepare outliner
const SfxItemSet& rTextItemSet = rSdrChainedTextPrimitive.getSdrText()->GetItemSet();
SolarMutexGuard aSolarGuard;
SdrOutliner& rOutliner = ImpGetDrawOutliner();
SdrTextVertAdjust eVAdj = GetTextVerticalAdjust(rTextItemSet);
SdrTextHorzAdjust eHAdj = GetTextHorizontalAdjust(rTextItemSet);
const EEControlBits nOriginalControlWord(rOutliner.GetControlWord());
const Size aNullSize;
// set visualizing page at Outliner; needed e.g. for PageNumberField decomposition
rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage()));
rOutliner.SetControlWord(nOriginalControlWord|EEControlBits::AUTOPAGESIZE|EEControlBits::STRETCHING);
rOutliner.SetMinAutoPaperSize(aNullSize);
rOutliner.SetMaxAutoPaperSize(Size(1000000,1000000));
// add one to range sizes to get back to the old Rectangle and outliner measurements
const sal_uInt32 nAnchorTextWidth(basegfx::fround<sal_uInt32>(aAnchorTextRange.getWidth() + 1));
const sal_uInt32 nAnchorTextHeight(basegfx::fround<sal_uInt32>(aAnchorTextRange.getHeight() + 1));
// Text
const OutlinerParaObject& rOutlinerParaObject(rSdrChainedTextPrimitive.getOutlinerParaObject());
const bool bVerticalWriting(rOutlinerParaObject.IsEffectivelyVertical());
const bool bTopToBottom(rOutlinerParaObject.IsTopToBottom());
const Size aAnchorTextSize(Size(nAnchorTextWidth, nAnchorTextHeight));
if(IsTextFrame())
{
rOutliner.SetMaxAutoPaperSize(aAnchorTextSize);
}
if(SDRTEXTHORZADJUST_BLOCK == eHAdj && !bVerticalWriting)
{
rOutliner.SetMinAutoPaperSize(Size(nAnchorTextWidth, 0));
}
if(SDRTEXTVERTADJUST_BLOCK == eVAdj && bVerticalWriting)
{
rOutliner.SetMinAutoPaperSize(Size(0, nAnchorTextHeight));
}
rOutliner.SetPaperSize(aNullSize);
rOutliner.SetUpdateLayout(true);
// Sets original text
rOutliner.SetText(rOutlinerParaObject);
/* Begin overflow/underflow handling */
impHandleChainingEventsDuringDecomposition(rOutliner);
/* End overflow/underflow handling */
// set visualizing page at Outliner; needed e.g. for PageNumberField decomposition
rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage()));
// now get back the layouted text size from outliner
const Size aOutlinerTextSize(rOutliner.GetPaperSize());
const basegfx::B2DVector aOutlinerScale(aOutlinerTextSize.Width(), aOutlinerTextSize.Height());
basegfx::B2DVector aAdjustTranslate(0.0, 0.0);
// correct horizontal translation using the now known text size
if(SDRTEXTHORZADJUST_CENTER == eHAdj || SDRTEXTHORZADJUST_RIGHT == eHAdj)
{
const double fFree(aAnchorTextRange.getWidth() - aOutlinerScale.getX());
if(SDRTEXTHORZADJUST_CENTER == eHAdj)
{
aAdjustTranslate.setX(fFree / 2.0);
}
if(SDRTEXTHORZADJUST_RIGHT == eHAdj)
{
aAdjustTranslate.setX(fFree);
}
}
// correct vertical translation using the now known text size
if(SDRTEXTVERTADJUST_CENTER == eVAdj || SDRTEXTVERTADJUST_BOTTOM == eVAdj)
{
const double fFree(aAnchorTextRange.getHeight() - aOutlinerScale.getY());
if(SDRTEXTVERTADJUST_CENTER == eVAdj)
{
aAdjustTranslate.setY(fFree / 2.0);
}
if(SDRTEXTVERTADJUST_BOTTOM == eVAdj)
{
aAdjustTranslate.setY(fFree);
}
}
// prepare matrices to apply to newly created primitives. aNewTransformA
// will get coordinates in aOutlinerScale size and positive in X, Y.
basegfx::B2DHomMatrix aNewTransformA;
basegfx::B2DHomMatrix aNewTransformB;
// translate relative to given primitive to get same rotation and shear
// as the master shape we are working on. For vertical, use the top-right
// corner
const double fStartInX(bVerticalWriting && bTopToBottom ? aAdjustTranslate.getX() + aOutlinerScale.getX() : aAdjustTranslate.getX());
const double fStartInY(bVerticalWriting && !bTopToBottom ? aAdjustTranslate.getY() + aOutlinerScale.getY() : aAdjustTranslate.getY());
aNewTransformA.translate(fStartInX, fStartInY);
// mirroring. We are now in aAnchorTextRange sizes. When mirroring in X and Y,
// move the null point which was top left to bottom right.
const bool bMirrorX(aScale.getX() < 0.0);
const bool bMirrorY(aScale.getY() < 0.0);
aNewTransformB.scale(bMirrorX ? -1.0 : 1.0, bMirrorY ? -1.0 : 1.0);
// in-between the translations of the single primitives will take place. Afterwards,
// the object's transformations need to be applied
aNewTransformB.shearX(fShearX);
aNewTransformB.rotate(fRotate);
aNewTransformB.translate(aTranslate.getX(), aTranslate.getY());
basegfx::B2DRange aClipRange;
// now break up text primitives.
TextHierarchyBreakupBlockText aBreakup(
rOutliner,
aNewTransformA,
aNewTransformB,
aClipRange);
rOutliner.StripPortions(aBreakup);
rTarget = aBreakup.getTextPortionPrimitives();
// cleanup outliner
rOutliner.Clear();
rOutliner.setVisualizedPage(nullptr);
rOutliner.SetControlWord(nOriginalControlWord);
}
double SdrTextObj::GetCameraZRotation() const
{
const css::uno::Any* pAny;
double fTextCameraZRotateAngle = 0.0;
const SfxItemSet& rSet = GetObjectItemSet();
const SdrCustomShapeGeometryItem& rGeometryItem(rSet.Get(SDRATTR_CUSTOMSHAPE_GEOMETRY));
pAny = rGeometryItem.GetPropertyValueByName(u"TextCameraZRotateAngle"_ustr);
if ( pAny )
*pAny >>= fTextCameraZRotateAngle;
return fTextCameraZRotateAngle;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */